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17 lines
481 B
C++
17 lines
481 B
C++
#include "FortLobbyBeaconPlayerStatePvP.h"
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#include "Net/UnrealNetwork.h"
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void AFortLobbyBeaconPlayerStatePvP::OnRep_bReadiedUp() {
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}
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void AFortLobbyBeaconPlayerStatePvP::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortLobbyBeaconPlayerStatePvP, bReadiedUp);
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}
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AFortLobbyBeaconPlayerStatePvP::AFortLobbyBeaconPlayerStatePvP() {
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this->bReadiedUp = false;
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}
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