Files
UnrealEvent/Project/Source/FortniteGame/Private/FortLobbyBeaconPlayerStatePvP.cpp
2026-04-22 15:51:07 +02:00

17 lines
481 B
C++

#include "FortLobbyBeaconPlayerStatePvP.h"
#include "Net/UnrealNetwork.h"
void AFortLobbyBeaconPlayerStatePvP::OnRep_bReadiedUp() {
}
void AFortLobbyBeaconPlayerStatePvP::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortLobbyBeaconPlayerStatePvP, bReadiedUp);
}
AFortLobbyBeaconPlayerStatePvP::AFortLobbyBeaconPlayerStatePvP() {
this->bReadiedUp = false;
}