Files
2026-04-22 15:51:07 +02:00

23 lines
651 B
C++

#include "FortInventory.h"
#include "Net/UnrealNetwork.h"
void AFortInventory::HandleInventoryLocalUpdate() {
}
void AFortInventory::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortInventory, InventoryType);
DOREPLIFETIME(AFortInventory, Inventory);
DOREPLIFETIME(AFortInventory, ReplayPawn);
}
AFortInventory::AFortInventory() {
this->InventoryType = EFortInventoryType::World;
this->ReplayPawn = NULL;
this->bRequiresLocalUpdate = true;
this->bRequiresSaving = true;
this->bIsShuttingDown = false;
}