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23 lines
651 B
C++
23 lines
651 B
C++
#include "FortInventory.h"
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#include "Net/UnrealNetwork.h"
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void AFortInventory::HandleInventoryLocalUpdate() {
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}
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void AFortInventory::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortInventory, InventoryType);
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DOREPLIFETIME(AFortInventory, Inventory);
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DOREPLIFETIME(AFortInventory, ReplayPawn);
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}
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AFortInventory::AFortInventory() {
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this->InventoryType = EFortInventoryType::World;
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this->ReplayPawn = NULL;
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this->bRequiresLocalUpdate = true;
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this->bRequiresSaving = true;
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this->bIsShuttingDown = false;
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}
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