Files
2026-04-22 15:51:07 +02:00

11 lines
250 B
C++

#include "FortIndicator.h"
void UFortIndicator::OnParentActorEndPlay(AActor* Actor, TEnumAsByte<EEndPlayReason::Type> EndPlayReason) {
}
UFortIndicator::UFortIndicator() {
this->MaxDistance = 10000.00f;
this->bMoveWithPawnState = false;
}