Files
2026-04-22 15:51:07 +02:00

55 lines
1.7 KiB
C++

#include "FortInGameMapManager.h"
#include "Net/UnrealNetwork.h"
void AFortInGameMapManager::PaintOnFog(const FVector& WorldCoords, TEnumAsByte<EFortTeam::Type> Team) {
}
void AFortInGameMapManager::OnRep_MapData() {
}
AFortInGameMapManager* AFortInGameMapManager::GetCurrent(const UObject* WorldContextObject) {
return NULL;
}
void AFortInGameMapManager::BroadcastExplorationEvents_Implementation(const TArray<FTeamMapExplorationEvent>& Events) {
}
void AFortInGameMapManager::AllowShowMiniMap(bool bAllowShow) {
}
void AFortInGameMapManager::AllowShowMainMap(bool bAllowShow) {
}
void AFortInGameMapManager::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortInGameMapManager, MapData);
}
AFortInGameMapManager::AFortInGameMapManager() {
this->DelayBetweenDispersions = 0.10f;
this->ExploredRadius = 0.01f;
this->ExploredFalloffRadius = 0.01f;
this->SeenRadius = 0.01f;
this->SeenFalloffRadius = 0.18f;
this->VisibilityMaxGradient = 128;
this->UnexploredOpacity = 128;
this->OffsetZ = 17000.00f;
this->MapLayerSize = 896;
this->FullscreenMapZoom = 1.00f;
this->IconVisibilityFogThreshold = 96;
this->SceneCaptureClass = NULL;
this->SceneCaptureBlurryClass = NULL;
this->MapMaterial = NULL;
this->MapOpacityWhenWalking = 0.83f;
this->MaxPercentageMapExplored = 0.95f;
this->MapExplorationThresholdPercentage = 0.25f;
this->LastMapExplorationThresholdPercentageReached = 0.00f;
this->MapCaptureMethod = EMapCaptureMethod::LiveCapture;
this->SceneCapture = NULL;
this->SceneCaptureBlurry = NULL;
this->FogMask = NULL;
this->MapWorldScale = 0.00f;
}