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https://github.com/ApfelTeeSaft/UnrealEvent.git
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47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
#include "FortHuskAnimInstance.h"
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void UFortHuskAnimInstance::SetHuskAnimType(EFortHuskAnimType NewHuskAnimType) {
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}
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EFortHuskAnimType UFortHuskAnimInstance::GetHuskAnimType() const {
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return EFortHuskAnimType::Basic;
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}
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void UFortHuskAnimInstance::AnimNotify_SleepingFullyBlended(const UAnimNotify* Notify) {
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}
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UFortHuskAnimInstance::UFortHuskAnimInstance() {
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this->HuskAnimType = EFortHuskAnimType::Basic;
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this->FallAsleepAnimDuration = 0.00f;
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this->AltFallAsleepAnimDuration = 0.00f;
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this->WakeUpAnimDuration = 0.00f;
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this->FallAsleepToSleepingCrossfade = 0.00f;
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this->WakeUpToIdleCrossfade = 0.00f;
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this->DefaultToDwarfScaleRatio = 1.15f;
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this->LookAtAlpha = 0.00f;
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this->LookAtInterpSpeed = 6.00f;
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this->AdjustedLowerBodyWeight = 0.00f;
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this->AdjustedLowerBodyInterpSpeed = 6.00f;
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this->RunPlayRate = 0.00f;
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this->ZapperOverrideWeight = 0.00f;
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this->RunStartPosition = 0.25f;
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this->AuthoredJogSpeed = 300.00f;
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this->MovementStyleIsWalking = 0;
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this->bForceFullBodyMontage = false;
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this->bIsDwarf = false;
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this->bIsZapper = false;
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this->StateTransition_IdleToMove = false;
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this->StateTransition_IdleToFallAsleep = false;
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this->StateTransition_IdleToStunned = false;
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this->StateTransition_IdleToKnockedbackDown = false;
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this->StateTransition_IdleToKnockedbackUp = false;
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this->StateTransition_MoveToIdle = false;
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this->StateTransition_FallAsleepToSleeping = false;
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this->StateTransition_SleepingToWakeUp = false;
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this->StateTransition_WakeUpToIdle = false;
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this->StateTransition_StunnedToIdle = false;
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this->StateTransition_KnockedbackDownToIdle = false;
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this->StateTransition_KnockedbackUpToKnockedbackDown = false;
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}
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