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https://github.com/ApfelTeeSaft/UnrealEvent.git
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52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
#include "FortHomebaseManager.h"
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bool UFortHomebaseManager::IsSquadSlotUnlocked(FName SquadId, int32 SlotIdx, const UFortMcpProfileCampaign* McpProfile) const {
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return false;
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}
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UFortWorker* UFortHomebaseManager::GetWorkerInSquadSlot(FName SquadId, int32 SlotIdx, const UFortMcpProfileCampaign* McpProfile) const {
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return NULL;
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}
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void UFortHomebaseManager::GetSquadPopulation(FName SquadId, const UFortMcpProfileCampaign* McpProfile, TArray<UFortWorker*>& OutSquadMembers) const {
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}
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bool UFortHomebaseManager::GetSquadCopyById(FName SquadId, FHomebaseSquad& OutSquad) {
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return false;
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}
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int32 UFortHomebaseManager::GetNumWorldInventoryBonusTokens(UFortMcpProfileCampaign* McpProfile) {
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return 0;
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}
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int32 UFortHomebaseManager::GetNumAccountLimitedItems(UFortMcpProfileCampaign* McpProfile) {
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return 0;
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}
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int32 UFortHomebaseManager::GetNumAccountInventoryBonusTokens(UFortMcpProfileCampaign* McpProfile) {
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return 0;
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}
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FString UFortHomebaseManager::GetNodeInstanceIdByNodeId(const FString& NodeTemplateId, const UFortMcpProfileCampaign* McpProfile) const {
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return TEXT("");
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}
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FString UFortHomebaseManager::GetHomebaseName(const UFortMcpProfileCommonPublic* McpProfile) {
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return TEXT("");
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}
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bool UFortHomebaseManager::AreNodeCostsMet(const UFortHomebaseNodeItemDefinition* NodeItemDef, UFortMcpProfileCampaign* McpProfile, int32 Level) {
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return false;
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}
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UFortHomebaseManager::UFortHomebaseManager() {
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this->HomebaseNodeGameplayEffectDataTable = NULL;
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this->ResearchSystemUpgradesTable = NULL;
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this->StatsGamplayEffect = NULL;
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this->HomebaseSquadDataTable = NULL;
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this->ExpeditionSlotsDataTable = NULL;
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this->ManagerSquadSynergyBonusTable = NULL;
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this->SquadGE = NULL;
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}
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