Files
2026-04-22 15:51:07 +02:00

52 lines
1.7 KiB
C++

#include "FortHomebaseManager.h"
bool UFortHomebaseManager::IsSquadSlotUnlocked(FName SquadId, int32 SlotIdx, const UFortMcpProfileCampaign* McpProfile) const {
return false;
}
UFortWorker* UFortHomebaseManager::GetWorkerInSquadSlot(FName SquadId, int32 SlotIdx, const UFortMcpProfileCampaign* McpProfile) const {
return NULL;
}
void UFortHomebaseManager::GetSquadPopulation(FName SquadId, const UFortMcpProfileCampaign* McpProfile, TArray<UFortWorker*>& OutSquadMembers) const {
}
bool UFortHomebaseManager::GetSquadCopyById(FName SquadId, FHomebaseSquad& OutSquad) {
return false;
}
int32 UFortHomebaseManager::GetNumWorldInventoryBonusTokens(UFortMcpProfileCampaign* McpProfile) {
return 0;
}
int32 UFortHomebaseManager::GetNumAccountLimitedItems(UFortMcpProfileCampaign* McpProfile) {
return 0;
}
int32 UFortHomebaseManager::GetNumAccountInventoryBonusTokens(UFortMcpProfileCampaign* McpProfile) {
return 0;
}
FString UFortHomebaseManager::GetNodeInstanceIdByNodeId(const FString& NodeTemplateId, const UFortMcpProfileCampaign* McpProfile) const {
return TEXT("");
}
FString UFortHomebaseManager::GetHomebaseName(const UFortMcpProfileCommonPublic* McpProfile) {
return TEXT("");
}
bool UFortHomebaseManager::AreNodeCostsMet(const UFortHomebaseNodeItemDefinition* NodeItemDef, UFortMcpProfileCampaign* McpProfile, int32 Level) {
return false;
}
UFortHomebaseManager::UFortHomebaseManager() {
this->HomebaseNodeGameplayEffectDataTable = NULL;
this->ResearchSystemUpgradesTable = NULL;
this->StatsGamplayEffect = NULL;
this->HomebaseSquadDataTable = NULL;
this->ExpeditionSlotsDataTable = NULL;
this->ManagerSquadSynergyBonusTable = NULL;
this->SquadGE = NULL;
}