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https://github.com/ApfelTeeSaft/UnrealEvent.git
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33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#include "FortGameplayCueNotify_Looping.h"
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#include "Components/AudioComponent.h"
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#include "Particles/ParticleSystemComponent.h"
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USceneComponent* AFortGameplayCueNotify_Looping::GetTargetComponent(AActor* TargetActor, const FGameplayCueParameters& Parameters) const {
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return NULL;
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}
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bool AFortGameplayCueNotify_Looping::GetSpawnTransform(AActor* TargetActor, FName AttachPointName, const FGameplayCueParameters& Parameters, FTransform& OutTransform) const {
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return false;
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}
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AFortGameplayCueNotify_Looping::AFortGameplayCueNotify_Looping() {
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this->StartSound = NULL;
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this->StopSound = NULL;
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this->StartParticleSystem = NULL;
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this->StopParticleSystem = NULL;
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this->bStayAttached = true;
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this->bSnapToAttachPointAndPreserveWorldRotation = false;
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this->bUseHitResult = false;
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this->bUseWeapon = false;
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this->bIgnoreRotation = false;
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this->PoolingMethod = EPSCPoolMethod::AutoRelease;
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this->bIsValid = true;
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this->AudioComponent = CreateDefaultSubobject<UAudioComponent>(TEXT("AudioComponent"));
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this->ParticleSystemComponent = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("ParticleSystemComponent"));
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}
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