Files
UnrealEvent/Project/Source/FortniteGame/Private/FortGameplayCueNotify_Looping.cpp
2026-04-22 15:51:07 +02:00

33 lines
1.1 KiB
C++

#include "FortGameplayCueNotify_Looping.h"
#include "Components/AudioComponent.h"
#include "Particles/ParticleSystemComponent.h"
USceneComponent* AFortGameplayCueNotify_Looping::GetTargetComponent(AActor* TargetActor, const FGameplayCueParameters& Parameters) const {
return NULL;
}
bool AFortGameplayCueNotify_Looping::GetSpawnTransform(AActor* TargetActor, FName AttachPointName, const FGameplayCueParameters& Parameters, FTransform& OutTransform) const {
return false;
}
AFortGameplayCueNotify_Looping::AFortGameplayCueNotify_Looping() {
this->StartSound = NULL;
this->StopSound = NULL;
this->StartParticleSystem = NULL;
this->StopParticleSystem = NULL;
this->bStayAttached = true;
this->bSnapToAttachPointAndPreserveWorldRotation = false;
this->bUseHitResult = false;
this->bUseWeapon = false;
this->bIgnoreRotation = false;
this->PoolingMethod = EPSCPoolMethod::AutoRelease;
this->bIsValid = true;
this->AudioComponent = CreateDefaultSubobject<UAudioComponent>(TEXT("AudioComponent"));
this->ParticleSystemComponent = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("ParticleSystemComponent"));
}