mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
80 lines
2.4 KiB
C++
80 lines
2.4 KiB
C++
#include "FortGameModeZone.h"
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#include "FortVisibilityManager.h"
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#include "Templates/SubclassOf.h"
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void AFortGameModeZone::SetSpawnWithinStormShield(bool bSpawnInStormShield) {
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}
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void AFortGameModeZone::SetPlayerStartLocationOverrides(TArray<FVector> InPlayerStarts, AFortMission* InMission) {
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}
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void AFortGameModeZone::SetJoinability(bool bMatchJoinable) {
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}
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void AFortGameModeZone::SetEnemyAIItemCacheLootDrops(bool bValue) {
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}
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void AFortGameModeZone::ReplicateHealthAndShield() {
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}
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void AFortGameModeZone::OnPlayerExit(AActor* Controller) {
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}
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void AFortGameModeZone::OnMorningReached() {
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}
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void AFortGameModeZone::OnEveningReached() {
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}
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bool AFortGameModeZone::IsSpectatingAllowedAfterDeath_Implementation() const {
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return false;
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}
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bool AFortGameModeZone::IsGameReadyToSelectLoot() const {
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return false;
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}
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TSubclassOf<UGameplayEffect> AFortGameModeZone::GetTeammateReviveGameplayEffectOverride_Implementation() {
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return NULL;
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}
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AFortPlayerStartupController* AFortGameModeZone::GetPlayerStartupController() {
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return NULL;
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}
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void AFortGameModeZone::ClearPlayerStartLocationOverrides() {
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}
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AFortGameModeZone::AFortGameModeZone() {
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this->bSpawnAllStuff = false;
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this->bDisableAI = false;
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this->bInitBeaconAtInitGame = true;
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this->OverrideAIDirectorIndex = 0;
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this->ActiveSpawnPad = NULL;
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this->bDisableVoiceChat = false;
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this->ReplayStreamerOverride = TEXT("FortniteReplayStreamer");
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this->AIDirector = NULL;
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this->AIGoalManager = NULL;
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this->EndOfZoneRemainTime = 150;
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this->TaggedActorsManager = NULL;
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this->ConnectivityManager = NULL;
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this->bUseAllSocketsInSpawnPad = false;
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this->bAllowSpectateAfterDeath = false;
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this->SpectateAfterDeath_DelayFirst = 5.00f;
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this->SpectateAfterDeath_DelayRepeating = 2.00f;
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this->VisibilityManagerClass = AFortVisibilityManager::StaticClass();
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this->bCriticalMissionEligible = true;
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this->PetManager = NULL;
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this->bAllowEnemyAIWorldItemLootDrops = true;
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this->bAllowEnemyAIItemCacheLootDrops = true;
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this->bAllowContainerItemCacheLootDrops = true;
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this->bTrustXboxPlatformId = false;
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this->AssociatedSubGame = ESubGame::Campaign;
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this->bTryToSpawnWithinStormShield = false;
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this->bSupportOneHitBuildingActorRecycling = false;
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this->bOneHitResourcesGoToOwner = true;
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this->StormWindInactiveMagnitudeScalar = 1.00f;
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this->StormWindActiveMagnitudeScalar = 1.00f;
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}
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