mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
#include "FortGameDeathPenalty.h"
|
|
|
|
UFortGameDeathPenalty::UFortGameDeathPenalty() {
|
|
this->PercentResourcesToDrop = 0.00f;
|
|
this->PercentWeaponsToDrop = 0.00f;
|
|
this->PercentCraftingIngredientsToDrop = 0.00f;
|
|
this->PercentConsumablesToDrop = 0.00f;
|
|
this->PercentAmmoToDrop = 0.00f;
|
|
this->PercentResourcesToRecover = 1.00f;
|
|
this->PercentWeaponsToRecover = 1.00f;
|
|
this->PercentCraftingIngredientsToRecover = 1.00f;
|
|
this->PercentConsumablesToRecover = 1.00f;
|
|
this->PercentAmmoToRecover = 1.00f;
|
|
this->MinResourcesToKeep = 0;
|
|
this->MinWeaponsToKeep = 0;
|
|
this->MinCraftingIngredientsToKeep = 0;
|
|
this->MinConsumablesToKeep = 0;
|
|
this->MinAmmoToKeep = 0;
|
|
this->RespawnDelayOverTime = NULL;
|
|
this->MaxRespawnDelay = 30.00f;
|
|
this->MinSelfResurrectDelay = 10.00f;
|
|
this->bUseRegenHealthOnRespawn = false;
|
|
this->PercentHealthOnRespawn = 1.00f;
|
|
this->PercentStaminaOnRespawn = 1.00f;
|
|
this->RespawnDurabilityPenalty = 0.15f;
|
|
this->SelfResurrectDurabilityPenalty = 0.05f;
|
|
this->TeammateResurrectDurabilityPenalty = 0.05f;
|
|
}
|
|
|