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34 lines
908 B
C++
34 lines
908 B
C++
#include "FortGadgetItemDefinition.h"
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#include "Templates/SubclassOf.h"
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bool UFortGadgetItemDefinition::HasTrackedAttributes() const {
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return false;
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}
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bool UFortGadgetItemDefinition::HasChargeUp() const {
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return false;
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}
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UFortWeaponItemDefinition* UFortGadgetItemDefinition::GetWeaponItemDefinition() const {
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return NULL;
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}
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FGameplayAttribute UFortGadgetItemDefinition::GetLevelAttribute() const {
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return FGameplayAttribute{};
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}
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TSubclassOf<UFortGameplayAbility> UFortGadgetItemDefinition::GetGameplayAbility() const {
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return NULL;
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}
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UFortGadgetItemDefinition::UFortGadgetItemDefinition() {
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this->GadgetPriority = 0;
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this->bDestroyGadgetWhenTrackedAttributesIsZero = true;
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this->bHasChargeUp = false;
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this->bDropAllOnEquip = false;
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this->bCanChangePreviewImageDuringGame = false;
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this->bValidForLastEquipped = false;
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ItemType = EFortItemType::Gadget;
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}
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