Files
2026-04-22 15:51:07 +02:00

34 lines
908 B
C++

#include "FortGadgetItemDefinition.h"
#include "Templates/SubclassOf.h"
bool UFortGadgetItemDefinition::HasTrackedAttributes() const {
return false;
}
bool UFortGadgetItemDefinition::HasChargeUp() const {
return false;
}
UFortWeaponItemDefinition* UFortGadgetItemDefinition::GetWeaponItemDefinition() const {
return NULL;
}
FGameplayAttribute UFortGadgetItemDefinition::GetLevelAttribute() const {
return FGameplayAttribute{};
}
TSubclassOf<UFortGameplayAbility> UFortGadgetItemDefinition::GetGameplayAbility() const {
return NULL;
}
UFortGadgetItemDefinition::UFortGadgetItemDefinition() {
this->GadgetPriority = 0;
this->bDestroyGadgetWhenTrackedAttributesIsZero = true;
this->bHasChargeUp = false;
this->bDropAllOnEquip = false;
this->bCanChangePreviewImageDuringGame = false;
this->bValidForLastEquipped = false;
ItemType = EFortItemType::Gadget;
}