mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
51 lines
1.2 KiB
C++
51 lines
1.2 KiB
C++
#include "FortExpeditionItem.h"
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bool UFortExpeditionItem::IsExpeditionInProgress() const {
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return false;
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}
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bool UFortExpeditionItem::IsExpeditionCompleted(FDateTime UtcNow) const {
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return false;
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}
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bool UFortExpeditionItem::HasExpeditionExpired(FDateTime UtcNow) const {
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return false;
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}
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float UFortExpeditionItem::GetTargetPowerLevel() const {
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return 0.0f;
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}
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FTimespan UFortExpeditionItem::GetRemainingExpeditionExpirationDuration(FDateTime UtcNow) const {
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return FTimespan{};
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}
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FTimespan UFortExpeditionItem::GetRemainingExpeditionDuration(FDateTime UtcNow) const {
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return FTimespan{};
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}
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float UFortExpeditionItem::GetMinTargetPowerLevelToBegin() const {
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return 0.0f;
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}
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float UFortExpeditionItem::GetExpeditionSuccessChance() const {
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return 0.0f;
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}
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FName UFortExpeditionItem::GetExpeditionSquadId() const {
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return NAME_None;
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}
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void UFortExpeditionItem::GetBonusCriteriaTags(TArray<FGameplayTag>& OutBonusCriteria) const {
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}
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void UFortExpeditionItem::GetBonusCriteriaBP(TArray<FFortCriteriaRequirementData>& OutBonusCriteria) const {
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}
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UFortExpeditionItem::UFortExpeditionItem() {
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this->expedition_max_target_power = 0;
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this->expedition_min_target_power = 0;
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this->expedition_success_chance = 0.00f;
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}
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