Files
2026-04-22 15:51:07 +02:00

51 lines
1.2 KiB
C++

#include "FortExpeditionItem.h"
bool UFortExpeditionItem::IsExpeditionInProgress() const {
return false;
}
bool UFortExpeditionItem::IsExpeditionCompleted(FDateTime UtcNow) const {
return false;
}
bool UFortExpeditionItem::HasExpeditionExpired(FDateTime UtcNow) const {
return false;
}
float UFortExpeditionItem::GetTargetPowerLevel() const {
return 0.0f;
}
FTimespan UFortExpeditionItem::GetRemainingExpeditionExpirationDuration(FDateTime UtcNow) const {
return FTimespan{};
}
FTimespan UFortExpeditionItem::GetRemainingExpeditionDuration(FDateTime UtcNow) const {
return FTimespan{};
}
float UFortExpeditionItem::GetMinTargetPowerLevelToBegin() const {
return 0.0f;
}
float UFortExpeditionItem::GetExpeditionSuccessChance() const {
return 0.0f;
}
FName UFortExpeditionItem::GetExpeditionSquadId() const {
return NAME_None;
}
void UFortExpeditionItem::GetBonusCriteriaTags(TArray<FGameplayTag>& OutBonusCriteria) const {
}
void UFortExpeditionItem::GetBonusCriteriaBP(TArray<FFortCriteriaRequirementData>& OutBonusCriteria) const {
}
UFortExpeditionItem::UFortExpeditionItem() {
this->expedition_max_target_power = 0;
this->expedition_min_target_power = 0;
this->expedition_success_chance = 0.00f;
}