Files
2026-04-22 15:51:07 +02:00

15 lines
477 B
C++

#include "FortEnemyDamagedParams.h"
void UFortEnemyDamagedParams::SetParams(AFortPawn* _DamagedPawn, AFortPlayerController* _DamagedBy, float _DamageAmount, UFortEnemyDamagedParams*& ThisParam) {
}
void UFortEnemyDamagedParams::BreakParams(AFortPawn*& _DamagedPawn, AFortPlayerController*& _DamagedBy, float& _DamageAmount) {
}
UFortEnemyDamagedParams::UFortEnemyDamagedParams() {
this->DamagedPawn = NULL;
this->DamagedBy = NULL;
this->DamageAmount = 0.00f;
}