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https://github.com/ApfelTeeSaft/UnrealEvent.git
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29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
#include "FortEncounterSettings.h"
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FFortEncounterSettings::FFortEncounterSettings() {
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this->bRiftsDestroyPlayerBuiltBuildings = false;
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this->bMustFindSpawnPoints = false;
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this->bStopIfCantFindSpawnPoint = false;
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this->bTrackCombatParticipation = false;
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this->bDisplayThreatVisuals = false;
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this->BurstSpawnThreatVisualsEndDelayOverride = 0.00f;
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this->NumRiftsToUseOverride = 0;
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this->bUseEQSQueryToFindAISpawnLocations = false;
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this->bRelevantForTotalAICap = false;
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this->bEnableRecreateRift = false;
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this->bRespawnRiftWhenRiftDead = false;
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this->bRandomiseQueryRiftLocations = false;
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this->PreSpawnRequeryTime = 0.00f;
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this->SpawnAIIntervalTime = 0.00f;
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this->SpawnRiftIntervalTime = 0.00f;
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this->bSpawnFirstRiftNoDelay = false;
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this->RiftSelectionQuery = NULL;
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this->RiftSlotsEQSQueryOverride = NULL;
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this->RiftClassOverride = NULL;
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this->EncounterGroupID = 0;
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this->ZoneIndex = 0;
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this->DifficultyIndex = 0;
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this->AIDespawnDistanceOverride = 0.00f;
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}
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