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https://github.com/ApfelTeeSaft/UnrealEvent.git
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30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#include "FortDoghouseVehicleConfigs.h"
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UFortDoghouseVehicleConfigs::UFortDoghouseVehicleConfigs() {
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this->WheelRotationRange = 110.00f;
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this->VehicleFrontLowLateralFrictionMultiplier = 0.00f;
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this->VehicleRearLowLateralFrictionMultiplier = 0.00f;
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this->VehicleFrontHighLateralFrictionMultiplier = 1.00f;
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this->VehicleRearHighLateralFrictionMultiplier = 1.00f;
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this->LowToHighFrictionDuration = 0.30f;
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this->UphillIncline = 20.00f;
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this->ReverseToForwardFrontFriction = 0.10f;
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this->ReverseToForwardRearFriction = 0.30f;
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this->ReverseToForwardMaxSpeed = -5.00f;
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this->PropSpeedPerLinearSpeed = 10.00f;
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this->PropSpeedPerLinearSpeedPassive = 0.10f;
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this->PropSpeedAccelLerpPerSecond = 10.00f;
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this->PropSpeedDecelLerpPerSecond = 0.01f;
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this->TaxiPitchProjTarget = 0.25f;
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this->MaxAltitudeZ = 21000.00f;
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this->StallAltitudeZ = 21000.00f;
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this->StallTime = 2.00f;
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this->StuckTimeBeforeStall = 0.50f;
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this->MinSkipShocksAltitudeZ = 400.00f;
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this->AltitudeUpdateFrequency = 0.10f;
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this->ControlStateNetUpdateFrequency = 0.03f;
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this->ForceHeadingUpdateFrequency = 0.50f;
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this->BoundsXYSplineClass = NULL;
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}
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