Files
2026-04-22 15:51:07 +02:00

44 lines
1.6 KiB
C++

#include "FortDecoTool.h"
#include "Net/UnrealNetwork.h"
void AFortDecoTool::ServerSpawnDeco_Implementation(FVector Location, FRotator Rotation, ABuildingSMActor* AttachedActor, EBuildingAttachmentType InBuildingAttachmentType) {
}
bool AFortDecoTool::ServerSpawnDeco_Validate(FVector Location, FRotator Rotation, ABuildingSMActor* AttachedActor, EBuildingAttachmentType InBuildingAttachmentType) {
return true;
}
void AFortDecoTool::ServerCreateBuildingAndSpawnDeco_Implementation(FVector_NetQuantize10 BuildingLocation, FRotator BuildingRotation, FVector_NetQuantize10 Location, FRotator Rotation, EBuildingAttachmentType InBuildingAttachmentType) {
}
bool AFortDecoTool::ServerCreateBuildingAndSpawnDeco_Validate(FVector_NetQuantize10 BuildingLocation, FRotator BuildingRotation, FVector_NetQuantize10 Location, FRotator Rotation, EBuildingAttachmentType InBuildingAttachmentType) {
return true;
}
void AFortDecoTool::OnRep_ItemDefinition() {
}
void AFortDecoTool::OnRep_CarriedActor(AActor* OldCarriedActor) {
}
void AFortDecoTool::OnCarriedActorDestroyed(AActor* DestroyedActor) {
}
void AFortDecoTool::ClientDestroyDecoPreview_Implementation() {
}
void AFortDecoTool::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortDecoTool, ItemDefinition);
DOREPLIFETIME(AFortDecoTool, CarriedActor);
}
AFortDecoTool::AFortDecoTool() {
this->bButtonDown = false;
this->ItemDefinition = NULL;
this->DecoHelper = NULL;
this->CarriedActor = NULL;
this->bPlaceCarriedActor = false;
this->bPreventExecutionOnOwningPlayerFalling = false;
}