Files
2026-04-22 15:51:07 +02:00

157 lines
4.3 KiB
C++

#include "FortDecoItemDefinition.h"
#include "Templates/SubclassOf.h"
bool UFortDecoItemDefinition::ShouldUseRelativeCameraRotation() const {
return false;
}
bool UFortDecoItemDefinition::ShouldSnapYawToHorizontalAxes() const {
return false;
}
bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithVehicles() const {
return false;
}
bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithStructuralGridActors() const {
return false;
}
bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithPlayers() const {
return false;
}
bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithFortStaticMeshActors() const {
return false;
}
bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithCriticalActors() const {
return false;
}
bool UFortDecoItemDefinition::ShouldForceIgnoreOverlapTest() const {
return false;
}
bool UFortDecoItemDefinition::ShouldForceIgnoreBuildingOverlaps() const {
return false;
}
bool UFortDecoItemDefinition::ShouldDisableScaleLerpWhilePlacing() const {
return false;
}
bool UFortDecoItemDefinition::ShouldDisableRotationLerpWhilePlacing() const {
return false;
}
bool UFortDecoItemDefinition::ShouldDisableLocationLerpWhilePlacing() const {
return false;
}
bool UFortDecoItemDefinition::ShouldDestroySmallObjectsWhenPlaced() const {
return false;
}
bool UFortDecoItemDefinition::ShouldConsumeWhenPlaced() const {
return false;
}
bool UFortDecoItemDefinition::ShouldCancelToolWhenPlaced() const {
return false;
}
bool UFortDecoItemDefinition::ShouldCancelAbilityOnUnequip() const {
return false;
}
bool UFortDecoItemDefinition::ShouldAttachWhenPlacing() const {
return false;
}
bool UFortDecoItemDefinition::ShouldAllowStairsWhenAttachingToFloors() const {
return false;
}
bool UFortDecoItemDefinition::ShouldAllowPlacementOnWorldGeometry() const {
return false;
}
bool UFortDecoItemDefinition::ShouldAllowPlacementOnBuildings() const {
return false;
}
bool UFortDecoItemDefinition::ShouldAllowAnyFloorPlacement() const {
return false;
}
bool UFortDecoItemDefinition::RequiresPlayerPlaceableAttachmentActors() const {
return false;
}
bool UFortDecoItemDefinition::RequiresPermissionToEditWorld() const {
return false;
}
float UFortDecoItemDefinition::GetRotationAngleIncrement() const {
return 0.0f;
}
TEnumAsByte<EPlacementType::Type> UFortDecoItemDefinition::GetPlacementTypeOverride() const {
return EPlacementType::Free;
}
TSubclassOf<AFortDecoPreview> UFortDecoItemDefinition::GetPlacementPreviewClass() const {
return NULL;
}
int32 UFortDecoItemDefinition::GetMaxPlacementDistance() const {
return 0;
}
float UFortDecoItemDefinition::GetGridSnapSizeOverride() const {
return 0.0f;
}
float UFortDecoItemDefinition::GetGridPlacementOffset() const {
return 0.0f;
}
TSubclassOf<ABuildingActor> UFortDecoItemDefinition::GetBlueprintClass() const {
return NULL;
}
UFortDecoItemDefinition::UFortDecoItemDefinition() {
this->GridSnapSizeOverride = -1.00f;
this->RotationAngleIncrement = 90.00f;
this->GridPlacementOffset = 0.00f;
this->PlacementTypeOverride = EPlacementType::None;
this->bForceIgnoreOverlapTest = false;
this->bIgnoreCollisionWithVehicles = true;
this->bForceIgnoreBuildingOverlaps = false;
this->bIgnoreCollisionWithCriticalActors = false;
this->bIgnoreCollisionWithStructuralGridActors = false;
this->bIgnoreCollisionWithFortStaticMeshActors = false;
this->bIgnoreCollisionWithPlayers = true;
this->bDisableLocationLerpWhilePlacing = true;
this->bDisableRotationLerpWhilePlacing = true;
this->bDisableScaleLerpWhilePlacing = true;
this->bAttachWhenPlacing = true;
this->bAllowPlacementOnWorldGeometry = true;
this->bAllowPlacementOnBuildings = true;
this->bDestroySmallObjectsWhenPlaced = false;
this->bConsumeWhenPlaced = true;
this->bCancelToolWhenPlaced = true;
this->bCancelAbilityOnUnequip = true;
this->bRequiresPlayerPlaceableAttachmentActors = false;
this->bUseRelativeCameraRotation = true;
this->bAllowStairsWhenAttachingToFloors = false;
this->bSnapYawToHorizontalAxes = false;
this->bAllowAnyFloorPlacement = false;
this->bRequiresPermissionToEditWorld = false;
this->bAutoCreateAttachmentBuilding = false;
this->MaxPlacementDistance = 512;
ItemType = EFortItemType::Deco;
}