mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
157 lines
4.3 KiB
C++
157 lines
4.3 KiB
C++
#include "FortDecoItemDefinition.h"
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#include "Templates/SubclassOf.h"
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bool UFortDecoItemDefinition::ShouldUseRelativeCameraRotation() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldSnapYawToHorizontalAxes() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithVehicles() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithStructuralGridActors() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithPlayers() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithFortStaticMeshActors() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldIgnoreCollisionWithCriticalActors() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldForceIgnoreOverlapTest() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldForceIgnoreBuildingOverlaps() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldDisableScaleLerpWhilePlacing() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldDisableRotationLerpWhilePlacing() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldDisableLocationLerpWhilePlacing() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldDestroySmallObjectsWhenPlaced() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldConsumeWhenPlaced() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldCancelToolWhenPlaced() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldCancelAbilityOnUnequip() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldAttachWhenPlacing() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldAllowStairsWhenAttachingToFloors() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldAllowPlacementOnWorldGeometry() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldAllowPlacementOnBuildings() const {
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return false;
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}
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bool UFortDecoItemDefinition::ShouldAllowAnyFloorPlacement() const {
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return false;
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}
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bool UFortDecoItemDefinition::RequiresPlayerPlaceableAttachmentActors() const {
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return false;
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}
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bool UFortDecoItemDefinition::RequiresPermissionToEditWorld() const {
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return false;
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}
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float UFortDecoItemDefinition::GetRotationAngleIncrement() const {
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return 0.0f;
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}
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TEnumAsByte<EPlacementType::Type> UFortDecoItemDefinition::GetPlacementTypeOverride() const {
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return EPlacementType::Free;
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}
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TSubclassOf<AFortDecoPreview> UFortDecoItemDefinition::GetPlacementPreviewClass() const {
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return NULL;
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}
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int32 UFortDecoItemDefinition::GetMaxPlacementDistance() const {
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return 0;
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}
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float UFortDecoItemDefinition::GetGridSnapSizeOverride() const {
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return 0.0f;
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}
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float UFortDecoItemDefinition::GetGridPlacementOffset() const {
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return 0.0f;
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}
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TSubclassOf<ABuildingActor> UFortDecoItemDefinition::GetBlueprintClass() const {
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return NULL;
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}
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UFortDecoItemDefinition::UFortDecoItemDefinition() {
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this->GridSnapSizeOverride = -1.00f;
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this->RotationAngleIncrement = 90.00f;
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this->GridPlacementOffset = 0.00f;
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this->PlacementTypeOverride = EPlacementType::None;
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this->bForceIgnoreOverlapTest = false;
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this->bIgnoreCollisionWithVehicles = true;
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this->bForceIgnoreBuildingOverlaps = false;
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this->bIgnoreCollisionWithCriticalActors = false;
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this->bIgnoreCollisionWithStructuralGridActors = false;
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this->bIgnoreCollisionWithFortStaticMeshActors = false;
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this->bIgnoreCollisionWithPlayers = true;
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this->bDisableLocationLerpWhilePlacing = true;
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this->bDisableRotationLerpWhilePlacing = true;
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this->bDisableScaleLerpWhilePlacing = true;
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this->bAttachWhenPlacing = true;
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this->bAllowPlacementOnWorldGeometry = true;
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this->bAllowPlacementOnBuildings = true;
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this->bDestroySmallObjectsWhenPlaced = false;
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this->bConsumeWhenPlaced = true;
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this->bCancelToolWhenPlaced = true;
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this->bCancelAbilityOnUnequip = true;
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this->bRequiresPlayerPlaceableAttachmentActors = false;
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this->bUseRelativeCameraRotation = true;
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this->bAllowStairsWhenAttachingToFloors = false;
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this->bSnapYawToHorizontalAxes = false;
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this->bAllowAnyFloorPlacement = false;
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this->bRequiresPermissionToEditWorld = false;
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this->bAutoCreateAttachmentBuilding = false;
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this->MaxPlacementDistance = 512;
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ItemType = EFortItemType::Deco;
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}
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