Files
UnrealEvent/Project/Source/FortniteGame/Private/FortConversionControlItemDefinition.cpp
2026-04-22 15:51:07 +02:00

39 lines
1.1 KiB
C++

#include "FortConversionControlItemDefinition.h"
bool UFortConversionControlItemDefinition::GetTierFromSacrificePoints(int32 SacrificePoints, EFortRarity& CalculatedTier) const {
return false;
}
FText UFortConversionControlItemDefinition::GetRewardName() const {
return FText::GetEmpty();
}
int32 UFortConversionControlItemDefinition::GetRequiredItemQuantity(int32 SacrificePoints) const {
return 0;
}
UFortAccountItemDefinition* UFortConversionControlItemDefinition::GetRequiredItemDefinition() const {
return NULL;
}
FGameplayTagContainer UFortConversionControlItemDefinition::GetRequiredCatalysts() const {
return FGameplayTagContainer{};
}
int32 UFortConversionControlItemDefinition::GetPointsForTier(EFortRarity InTier) const {
return 0;
}
EFortRarity UFortConversionControlItemDefinition::GetMaxConversionTier() const {
return EFortRarity::Common;
}
EFortRarity UFortConversionControlItemDefinition::GetFirstConversionTier() const {
return EFortRarity::Common;
}
UFortConversionControlItemDefinition::UFortConversionControlItemDefinition() {
this->bConsumedOnConversion = false;
}