Files
UnrealEvent/Project/Source/FortniteGame/Private/FortClientAnnouncement_Tutorial.cpp
2026-04-22 15:51:07 +02:00

17 lines
568 B
C++

#include "FortClientAnnouncement_Tutorial.h"
#include "Net/UnrealNetwork.h"
void AFortClientAnnouncement_Tutorial::OnRep_TutorialData(const FFortClientAnnouncementData_Tutorial& PreviousTutorialData) {
}
void AFortClientAnnouncement_Tutorial::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortClientAnnouncement_Tutorial, TutorialData);
}
AFortClientAnnouncement_Tutorial::AFortClientAnnouncement_Tutorial() {
this->AutoContinueDelay = 0.00f;
}