mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
35 lines
995 B
C++
35 lines
995 B
C++
#include "FortClientAnnouncement.h"
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#include "Net/UnrealNetwork.h"
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void AFortClientAnnouncement::StopClientAnnouncement() {
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}
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int32 AFortClientAnnouncement::GetPriority() {
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return 0;
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}
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void AFortClientAnnouncement::CancelClientAnnouncement() {
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}
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void AFortClientAnnouncement::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortClientAnnouncement, AnnouncementID);
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DOREPLIFETIME(AFortClientAnnouncement, Priority);
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DOREPLIFETIME(AFortClientAnnouncement, RecipientControllers);
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}
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AFortClientAnnouncement::AFortClientAnnouncement() {
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this->DisplayWidget = NULL;
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this->TimeToLive = -1.00f;
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this->bRetrigger = false;
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this->bDestroyOnAllClientsStopped = false;
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this->Channel = EFortAnnouncementChannel::Primary;
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this->Priority = 10;
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this->ClientDeliveryStatus = EFortAnnouncementDelivery::Created;
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this->ClientDeliveryTime = -1.00f;
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}
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