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13 lines
518 B
C++
13 lines
518 B
C++
#include "FortCampaignJackalVehicle.h"
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void AFortCampaignJackalVehicle::HandleOnPlayerDamaged(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
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}
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AFortCampaignJackalVehicle::AFortCampaignJackalVehicle() {
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this->bVehicleLeftAnalogStrafing = true;
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this->VehicleLeftAnalogStrafingMultiplier = 45.00f;
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this->MinSpeedToWallRun = 10.00f;
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this->AggroRangeOverride = 2048.00f;
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}
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