Files
2026-04-22 15:51:07 +02:00

13 lines
518 B
C++

#include "FortCampaignJackalVehicle.h"
void AFortCampaignJackalVehicle::HandleOnPlayerDamaged(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
}
AFortCampaignJackalVehicle::AFortCampaignJackalVehicle() {
this->bVehicleLeftAnalogStrafing = true;
this->VehicleLeftAnalogStrafingMultiplier = 45.00f;
this->MinSpeedToWallRun = 10.00f;
this->AggroRangeOverride = 2048.00f;
}