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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
33 lines
966 B
C++
33 lines
966 B
C++
#include "FortBroadcastSpectatorInfo.h"
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#include "Net/UnrealNetwork.h"
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void AFortBroadcastSpectatorInfo::OnRep_TotalNumTeams() {
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}
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void AFortBroadcastSpectatorInfo::OnRep_TotalNumPlayers() {
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}
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void AFortBroadcastSpectatorInfo::OnRep_PerPlayerInfo() {
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}
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void AFortBroadcastSpectatorInfo::HandleTeamInfosSet() {
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}
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void AFortBroadcastSpectatorInfo::HandlePlayerAdded(APlayerController* AddedPlayer) {
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}
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void AFortBroadcastSpectatorInfo::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortBroadcastSpectatorInfo, TotalNumPlayers);
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DOREPLIFETIME(AFortBroadcastSpectatorInfo, TotalNumTeams);
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DOREPLIFETIME(AFortBroadcastSpectatorInfo, TeamPrivateInfos);
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DOREPLIFETIME(AFortBroadcastSpectatorInfo, PerPlayerInfo);
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}
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AFortBroadcastSpectatorInfo::AFortBroadcastSpectatorInfo() {
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this->TotalNumPlayers = 0;
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this->TotalNumTeams = 0;
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}
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