Files
2026-04-22 15:51:07 +02:00

33 lines
966 B
C++

#include "FortBroadcastSpectatorInfo.h"
#include "Net/UnrealNetwork.h"
void AFortBroadcastSpectatorInfo::OnRep_TotalNumTeams() {
}
void AFortBroadcastSpectatorInfo::OnRep_TotalNumPlayers() {
}
void AFortBroadcastSpectatorInfo::OnRep_PerPlayerInfo() {
}
void AFortBroadcastSpectatorInfo::HandleTeamInfosSet() {
}
void AFortBroadcastSpectatorInfo::HandlePlayerAdded(APlayerController* AddedPlayer) {
}
void AFortBroadcastSpectatorInfo::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortBroadcastSpectatorInfo, TotalNumPlayers);
DOREPLIFETIME(AFortBroadcastSpectatorInfo, TotalNumTeams);
DOREPLIFETIME(AFortBroadcastSpectatorInfo, TeamPrivateInfos);
DOREPLIFETIME(AFortBroadcastSpectatorInfo, PerPlayerInfo);
}
AFortBroadcastSpectatorInfo::AFortBroadcastSpectatorInfo() {
this->TotalNumPlayers = 0;
this->TotalNumTeams = 0;
}