Files
2026-04-22 15:51:07 +02:00

26 lines
767 B
C++

#include "FortAttachableProjectileBase.h"
#include "Net/UnrealNetwork.h"
void AFortAttachableProjectileBase::ServerAttachToActor(const FHitResult& Hit, AActor* AttachToActor, float StickyOffsetFromPhysicsMesh, float StickyOffsetFromBoneCenter, float NarrowPlacementAgainstVelocityThreshold) {
}
void AFortAttachableProjectileBase::OnRep_ReplicatedAttachedInfo() {
}
AActor* AFortAttachableProjectileBase::GetAttachedToActor() {
return NULL;
}
void AFortAttachableProjectileBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAttachableProjectileBase, AttachedInfo);
}
AFortAttachableProjectileBase::AFortAttachableProjectileBase() {
}