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26 lines
767 B
C++
26 lines
767 B
C++
#include "FortAttachableProjectileBase.h"
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#include "Net/UnrealNetwork.h"
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void AFortAttachableProjectileBase::ServerAttachToActor(const FHitResult& Hit, AActor* AttachToActor, float StickyOffsetFromPhysicsMesh, float StickyOffsetFromBoneCenter, float NarrowPlacementAgainstVelocityThreshold) {
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}
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void AFortAttachableProjectileBase::OnRep_ReplicatedAttachedInfo() {
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}
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AActor* AFortAttachableProjectileBase::GetAttachedToActor() {
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return NULL;
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}
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void AFortAttachableProjectileBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAttachableProjectileBase, AttachedInfo);
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}
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AFortAttachableProjectileBase::AFortAttachableProjectileBase() {
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}
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