Files
2026-04-22 15:51:07 +02:00

66 lines
2.3 KiB
C++

#include "FortAthenaSupplyDrop.h"
#include "FortSpectateClickableMapIcon.h"
#include "Net/UnrealNetwork.h"
#include "Templates/SubclassOf.h"
AFortPickup* AFortAthenaSupplyDrop::SpawnPickupFromItemEntry(UFortWorldItemDefinition* ItemDefinition, const FFortItemEntry& InItemEntry, int32 NumberToSpawn, AFortPawn* TriggeringPawn, FVector Position, FVector Direction) {
return NULL;
}
AFortPickup* AFortAthenaSupplyDrop::SpawnPickup(UFortWorldItemDefinition* ItemDefinition, int32 NumberToSpawn, AFortPawn* TriggeringPawn, FVector Position, FVector Direction) {
return NULL;
}
void AFortAthenaSupplyDrop::SpawningLootOnDestruction(AController* EventInstigator) {
}
AFortGameModePickup* AFortAthenaSupplyDrop::SpawnGameModePickup(UFortWorldItemDefinition* ItemDefinition, TSubclassOf<AFortGameModePickup> PickupClass, int32 NumberToSpawn, AFortPawn* TriggeringPawn, FVector Position, FVector Direction) {
return NULL;
}
void AFortAthenaSupplyDrop::SetLootTableNameOverride(FName TableNameToUse) {
}
void AFortAthenaSupplyDrop::SendSpawnLootAnalytics(AFortPlayerController* FortPC, const TArray<FFortItemEntry>& ItemsToSpawn) const {
}
void AFortAthenaSupplyDrop::OnLootSpawned() {
}
void AFortAthenaSupplyDrop::OnDespawnDueToStorm() {
}
void AFortAthenaSupplyDrop::OnCheckForBeingInStorm() {
}
bool AFortAthenaSupplyDrop::IsPlayingAReplay() const {
return false;
}
bool AFortAthenaSupplyDrop::GroundTrace(const FVector& TraceStart, const FVector& TraceEnd, FHitResult& OutHit) const {
return false;
}
void AFortAthenaSupplyDrop::GetSupplyDropSpawnData(float& MinSpawnHeight, float& MaxSpawnHeight) {
}
FVector AFortAthenaSupplyDrop::FindGroundLocationAt(const FVector& InLocation) {
return FVector{};
}
void AFortAthenaSupplyDrop::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaSupplyDrop, SpecialActorID);
}
AFortAthenaSupplyDrop::AFortAthenaSupplyDrop() {
this->WaveSpawnSoundCue = NULL;
this->SpawnOffsetZ = 0.00f;
this->SearchingSoundCueLoop = NULL;
this->CachedSpecialActorIdx = 0;
this->CachedInStormDespawnTimeInSeconds = -1.00f;
this->SpectatorMapIcon = CreateDefaultSubobject<UFortSpectateClickableMapIcon>(TEXT("FortSpectateClickableMapIcon"));
}