mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
#include "FortAthenaSKVehicle.h"
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#include "FortVehicleSkelMeshComponent.h"
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bool AFortAthenaSKVehicle::HasPermissionToAlterBuildings() const {
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return false;
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}
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float AFortAthenaSKVehicle::GetModifiedDamageForActor(float Damage, const ABuildingActor* BuildingActor) const {
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return 0.0f;
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}
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AFortAthenaSKVehicle::AFortAthenaSKVehicle() {
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this->SkeletalMesh = CreateDefaultSubobject<UFortVehicleSkelMeshComponent>(TEXT("SkeletalMeshComponent"));
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this->WheelOffsetFR = 0.00f;
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this->WheelOffsetFL = 0.00f;
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this->WheelOffsetLimitF = 30.00f;
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this->WheelOffsetBR = 0.00f;
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this->WheelOffsetBL = 0.00f;
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this->WheelOffsetLimitB = 30.00f;
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this->WheelOffsetLerpPerSecondUp = 50.00f;
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this->WheelOffsetLerpPerSecondDown = 20.00f;
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this->AxleOffsetZ = 7.00f;
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this->AxleCenterF = 0.00f;
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this->AxleCenterB = 0.00f;
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this->AxleRollF = 0.00f;
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this->AxleRollB = 0.00f;
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this->WheelRotationFR = 0.00f;
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this->WheelRotationFL = 0.00f;
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this->WheelRotationBR = 0.00f;
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this->WheelRotationBL = 0.00f;
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this->WheelRotationVelocityFR = 0.00f;
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this->WheelRotationVelocityFL = 0.00f;
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this->WheelRotationVelocityBR = 0.00f;
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this->WheelRotationVelocityBL = 0.00f;
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this->WheelSpinFR = 0.00f;
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this->WheelSpinFL = 0.00f;
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this->WheelSpinBR = 0.00f;
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this->WheelSpinBL = 0.00f;
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this->WheelSpinVelocityFR = 0.00f;
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this->WheelSpinVelocityFL = 0.00f;
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this->WheelSpinVelocityBR = 0.00f;
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this->WheelSpinVelocityBL = 0.00f;
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this->WheelSpinDampingPerSecond = 0.10f;
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this->bShouldDealDamage = true;
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}
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