Files
2026-04-22 15:51:07 +02:00

88 lines
2.5 KiB
C++

#include "FortAthenaSKPushVehicle.h"
bool AFortAthenaSKPushVehicle::PlayerWantsToCoast(bool bCheckAnimOnlyCoast) const {
return false;
}
bool AFortAthenaSKPushVehicle::IsStandingInPlace() const {
return false;
}
bool AFortAthenaSKPushVehicle::IsReadyToPedalFromCoast() const {
return false;
}
bool AFortAthenaSKPushVehicle::IsMounting() const {
return false;
}
bool AFortAthenaSKPushVehicle::IsEndCoasting() const {
return false;
}
bool AFortAthenaSKPushVehicle::IsDismountingFromCoast() const {
return false;
}
bool AFortAthenaSKPushVehicle::IsCoasting() const {
return false;
}
bool AFortAthenaSKPushVehicle::IsApplyingPedalForce() const {
return false;
}
FName AFortAthenaSKPushVehicle::GetVehicleJumpActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
float AFortAthenaSKPushVehicle::GetStandingInPlaceSteeringAngle() const {
return 0.0f;
}
FName AFortAthenaSKPushVehicle::GetShoppingCartCoastActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
ECoastState AFortAthenaSKPushVehicle::GetCoastState(bool bGetPhysicsState) const {
return ECoastState::Idle;
}
void AFortAthenaSKPushVehicle::CacheFX(UParticleSystemComponent* InWheelDustFX) {
}
void AFortAthenaSKPushVehicle::CacheAudioPointers(UFortVehicleAudioVoice* InAudioMovement, UFortVehicleAudioVoice* InAudioCoast, UFortVehicleAudioVoice* InAudioSkid, UFortVehicleAudioVoice* InAudioInAir, UFortVehicleAudioVoice* InAudioScrape, UFortVehicleAudioVoice* InAudioWind) {
}
AFortAthenaSKPushVehicle::AFortAthenaSKPushVehicle() {
this->AntiGravityScalerWhenEmpty = 1.00f;
this->AntiGravityScalerWhenCoasting = 1.00f;
this->SpringCompressionRefireTime = 0.10f;
this->MovementAmountParam = 0.00f;
this->CurrentMaxSpringCompression = 0.00f;
this->SparksLeftParam = 0.00f;
this->SparksRightParam = 0.00f;
this->LeftSlowDustParam = 0.00f;
this->RightSlowDustParam = 0.00f;
this->LeftFastDustParam = 0.00f;
this->RightFastDustParam = 0.00f;
this->FastDustParam = 0.00f;
this->CoastingMovementParam = 0.00f;
this->SkiddingAmountParam = 0.00f;
this->InAirParam = 0.00f;
this->ScrapingAmountParam = 0.00f;
this->AudioWindParam = 0.00f;
this->SKPushVehicleConfigsClass = NULL;
this->SKPushVehicleConfigs = NULL;
this->CacheAudioMovement = NULL;
this->CacheAudioCoast = NULL;
this->CacheAudioSkid = NULL;
this->CacheAudioInAir = NULL;
this->CacheAudioScrape = NULL;
this->CacheAudioWind = NULL;
this->CacheWheelDustFX = NULL;
}