mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
#include "FortAthenaSKPushVehicle.h"
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bool AFortAthenaSKPushVehicle::PlayerWantsToCoast(bool bCheckAnimOnlyCoast) const {
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return false;
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}
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bool AFortAthenaSKPushVehicle::IsStandingInPlace() const {
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return false;
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}
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bool AFortAthenaSKPushVehicle::IsReadyToPedalFromCoast() const {
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return false;
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}
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bool AFortAthenaSKPushVehicle::IsMounting() const {
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return false;
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}
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bool AFortAthenaSKPushVehicle::IsEndCoasting() const {
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return false;
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}
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bool AFortAthenaSKPushVehicle::IsDismountingFromCoast() const {
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return false;
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}
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bool AFortAthenaSKPushVehicle::IsCoasting() const {
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return false;
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}
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bool AFortAthenaSKPushVehicle::IsApplyingPedalForce() const {
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return false;
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}
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FName AFortAthenaSKPushVehicle::GetVehicleJumpActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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float AFortAthenaSKPushVehicle::GetStandingInPlaceSteeringAngle() const {
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return 0.0f;
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}
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FName AFortAthenaSKPushVehicle::GetShoppingCartCoastActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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ECoastState AFortAthenaSKPushVehicle::GetCoastState(bool bGetPhysicsState) const {
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return ECoastState::Idle;
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}
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void AFortAthenaSKPushVehicle::CacheFX(UParticleSystemComponent* InWheelDustFX) {
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}
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void AFortAthenaSKPushVehicle::CacheAudioPointers(UFortVehicleAudioVoice* InAudioMovement, UFortVehicleAudioVoice* InAudioCoast, UFortVehicleAudioVoice* InAudioSkid, UFortVehicleAudioVoice* InAudioInAir, UFortVehicleAudioVoice* InAudioScrape, UFortVehicleAudioVoice* InAudioWind) {
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}
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AFortAthenaSKPushVehicle::AFortAthenaSKPushVehicle() {
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this->AntiGravityScalerWhenEmpty = 1.00f;
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this->AntiGravityScalerWhenCoasting = 1.00f;
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this->SpringCompressionRefireTime = 0.10f;
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this->MovementAmountParam = 0.00f;
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this->CurrentMaxSpringCompression = 0.00f;
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this->SparksLeftParam = 0.00f;
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this->SparksRightParam = 0.00f;
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this->LeftSlowDustParam = 0.00f;
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this->RightSlowDustParam = 0.00f;
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this->LeftFastDustParam = 0.00f;
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this->RightFastDustParam = 0.00f;
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this->FastDustParam = 0.00f;
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this->CoastingMovementParam = 0.00f;
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this->SkiddingAmountParam = 0.00f;
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this->InAirParam = 0.00f;
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this->ScrapingAmountParam = 0.00f;
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this->AudioWindParam = 0.00f;
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this->SKPushVehicleConfigsClass = NULL;
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this->SKPushVehicleConfigs = NULL;
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this->CacheAudioMovement = NULL;
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this->CacheAudioCoast = NULL;
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this->CacheAudioSkid = NULL;
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this->CacheAudioInAir = NULL;
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this->CacheAudioScrape = NULL;
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this->CacheAudioWind = NULL;
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this->CacheWheelDustFX = NULL;
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}
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