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38 lines
1007 B
C++
38 lines
1007 B
C++
#include "FortAthenaSKPushCannon.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaSKPushCannon::ServerSetPassengerTorquing_Implementation(bool bSetTo) {
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}
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bool AFortAthenaSKPushCannon::ServerSetPassengerTorquing_Validate(bool bSetTo) {
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return true;
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}
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void AFortAthenaSKPushCannon::MultiCastPushCannonLaunchedPlayer_Implementation() {
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}
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FRotator AFortAthenaSKPushCannon::GetCurrentWorldAimOrientationCorrected() const {
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return FRotator{};
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}
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void AFortAthenaSKPushCannon::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaSKPushCannon, bPlayerTorquingRepped);
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}
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AFortAthenaSKPushCannon::AFortAthenaSKPushCannon() {
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this->MovementParam = 0.00f;
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this->BatteryParam = 0.00f;
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this->RumbleIntensity = 0.00f;
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this->DriverCameraShake = NULL;
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this->PassengerCameraShake = NULL;
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this->bPlayerTorquingRepped = false;
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this->bPlayerTorquing = false;
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}
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