mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
77 lines
2.6 KiB
C++
77 lines
2.6 KiB
C++
#include "FortAthenaMutator_SpecialEvent.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_SpecialEvent::ToggleHUDs(bool bHide) {
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}
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void AFortAthenaMutator_SpecialEvent::ToggleDisableWeapons(bool bDisableWeapons) {
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}
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void AFortAthenaMutator_SpecialEvent::ToggleAllPlayersInvincibility(bool bInvincible) {
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}
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void AFortAthenaMutator_SpecialEvent::TeleportAllPlayers(FGameplayTagContainer EventTags, int32 TeleportsPerFrame) {
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}
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void AFortAthenaMutator_SpecialEvent::StartSafeZoneOverrideForEvent(int32 SafeZoneIndexForEvent) {
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}
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void AFortAthenaMutator_SpecialEvent::SetWeightForContainerLootRoll(const float Weight) {
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}
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void AFortAthenaMutator_SpecialEvent::SetNamedWeightForContainerLootRoll(const FName WeightName) {
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}
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void AFortAthenaMutator_SpecialEvent::ResetSafeZoneOverrideAfterEvent(int32 MinResetSafeZoneIndex, float MinDelayReturnToMainMenu, float MaxDelayReturnToMainMenu) {
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}
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void AFortAthenaMutator_SpecialEvent::RequestSanitizedPlayers(int32 NumPlayersRequested) {
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}
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void AFortAthenaMutator_SpecialEvent::PauseSupplyDrops(bool bPause) {
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}
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void AFortAthenaMutator_SpecialEvent::PauseStormProgression(bool bPause) {
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}
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void AFortAthenaMutator_SpecialEvent::PauseStormDamage(bool bPause) {
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}
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void AFortAthenaMutator_SpecialEvent::OnRep_DelayPlayersFromReturningToLobbyData() {
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}
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void AFortAthenaMutator_SpecialEvent::OnRep_bPlayersAreInvincible() {
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}
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void AFortAthenaMutator_SpecialEvent::OnRep_bDisableHUD() {
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}
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void AFortAthenaMutator_SpecialEvent::OnRep_AllPlayerTeleportedCount() {
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}
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void AFortAthenaMutator_SpecialEvent::OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) {
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}
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void AFortAthenaMutator_SpecialEvent::JumpToSafeZonePhase(FVector PawnSpawnCenterLocation, float PawnSpawnMinDistance, float PawnSpawnMaxDistance) {
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}
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void AFortAthenaMutator_SpecialEvent::ForceSafeZoneFinalLocation(FVector NewFinalLocation, float DefaultAircraftOffsetFromMidLine, float MinDefaultMidlineAngle, float MaxDefaultMidlineAngle) {
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}
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void AFortAthenaMutator_SpecialEvent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_SpecialEvent, bPlayersAreInvincible);
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DOREPLIFETIME(AFortAthenaMutator_SpecialEvent, bDisableHUD);
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DOREPLIFETIME(AFortAthenaMutator_SpecialEvent, AllPlayerTeleportedCount);
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DOREPLIFETIME(AFortAthenaMutator_SpecialEvent, DelayPlayersFromReturningToLobbyData);
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}
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AFortAthenaMutator_SpecialEvent::AFortAthenaMutator_SpecialEvent() {
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this->bPlayersAreInvincible = false;
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this->bDisableHUD = false;
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this->AllPlayerTeleportedCount = 0;
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this->WeightForContainerLootRoll = 0.00f;
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}
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