Files
UnrealEvent/Project/Source/FortniteGame/Private/FortAthenaMutator_InfiniteResources.cpp
2026-04-22 15:51:07 +02:00

20 lines
611 B
C++

#include "FortAthenaMutator_InfiniteResources.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_InfiniteResources::UpdateResourceIcons() {
}
void AFortAthenaMutator_InfiniteResources::OnRep_bInfiniteResources() {
}
void AFortAthenaMutator_InfiniteResources::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_InfiniteResources, bInfiniteResources);
}
AFortAthenaMutator_InfiniteResources::AFortAthenaMutator_InfiniteResources() {
this->bInfiniteResources = false;
}