mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
#include "FortAthenaMutator_Heist.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_Heist::SendPlayerAcquiredMessage(AFortPlayerStateAthena* CarryingPlayerState) {
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}
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void AFortAthenaMutator_Heist::OnSpecialActorRemoved(const FSpecialActorRepData& SpecialActorData) {
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}
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void AFortAthenaMutator_Heist::OnSpecialActorAdded(const FSpecialActorRepData& SpecialActorData) {
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}
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void AFortAthenaMutator_Heist::OnMutatorGenericIntegerUpdated(int32 GenericIntegerIndex, int32 NewIntegerValue) {
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}
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void AFortAthenaMutator_Heist::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
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}
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void AFortAthenaMutator_Heist::OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) {
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}
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void AFortAthenaMutator_Heist::OnExitCraftSpawned(AFortAthenaExitCraft* ExitCraft, AFortAthenaExitCraftSpawner* ExitCraftSpawner) {
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}
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void AFortAthenaMutator_Heist::OnExitCraftIsDestroying(AFortAthenaExitCraft* ExitCraft) {
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}
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void AFortAthenaMutator_Heist::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_Heist, NumUnspawnedExitCrafts);
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DOREPLIFETIME(AFortAthenaMutator_Heist, NumSpawnedExitCrafts);
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DOREPLIFETIME(AFortAthenaMutator_Heist, NumDepartedExitCrafts);
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}
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AFortAthenaMutator_Heist::AFortAthenaMutator_Heist() {
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this->ExitCraftInfo = NULL;
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this->HeistVictorySoundCue = NULL;
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this->bCurrExitCraftDeparted = false;
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this->SpawnExitCraftTime = 0.00f;
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this->CurrExitCraftIndexToSpawn = 0;
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this->SupplyDropStartingAngle = 0.00f;
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this->ExitCraftStartingAngle = 0.00f;
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this->CurrBlingSupplyDropIndexHandled = 0;
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this->NumUnspawnedExitCrafts = -1;
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this->NumSpawnedExitCrafts = 0;
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this->NumDepartedExitCrafts = 0;
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this->JewelsLostToStorm = 0;
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this->SafesLostToStorm = 0;
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this->LastAcquiredEnemyMsgTime = 0.00f;
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this->MinTimeAllowedBetweenAcquiredEnemyMessages = 30.00f;
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this->IconToShowInSquadBar = NULL;
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}
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