Files
2026-04-22 15:51:07 +02:00

37 lines
1.2 KiB
C++

#include "FortAthenaMutator_Disco.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_Disco::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
}
void AFortAthenaMutator_Disco::OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) {
}
void AFortAthenaMutator_Disco::OnGamePhaseChanged(EAthenaGamePhase GamePhase) {
}
void AFortAthenaMutator_Disco::OnCaptureLockBroken(AAthenaCapturePoint* CapturePoint, uint8 LockTeam, uint8 BreakTeam) {
}
void AFortAthenaMutator_Disco::OnCaptureLock(AAthenaCapturePoint* CapturePoint, uint8 LockTeam, bool bIsNewLock) {
}
bool AFortAthenaMutator_Disco::IsRespawningAllowed() {
return false;
}
void AFortAthenaMutator_Disco::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_Disco, LastRespawnableSafeZoneIndex);
}
AFortAthenaMutator_Disco::AFortAthenaMutator_Disco() {
this->LastRespawnableSafeZoneIndex = 0;
this->bRespawnWarningGiven = false;
this->LastSafeZoneIndex = 0;
this->TimeUntilPointAccrual = 0.00f;
this->SentDiscoOpenedMessagesIndex = 0;
}