Files
2026-04-22 15:51:07 +02:00

29 lines
1.0 KiB
C++

#include "FortAthenaMutator_Barrier.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_Barrier::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
}
void AFortAthenaMutator_Barrier::OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) {
}
void AFortAthenaMutator_Barrier::CheckHealthThreshold(uint8 TeamNum) {
}
void AFortAthenaMutator_Barrier::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_Barrier, bGameEndsWhenObjectiveIsDestroyed);
DOREPLIFETIME(AFortAthenaMutator_Barrier, BigBaseWall);
DOREPLIFETIME(AFortAthenaMutator_Barrier, Team_0_State);
DOREPLIFETIME(AFortAthenaMutator_Barrier, Team_1_State);
}
AFortAthenaMutator_Barrier::AFortAthenaMutator_Barrier() {
this->BigBaseWallClass = NULL;
this->ObjectiveFlag = NULL;
this->bGameEndsWhenObjectiveIsDestroyed = false;
this->BigBaseWall = NULL;
}