mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
29 lines
1.0 KiB
C++
29 lines
1.0 KiB
C++
#include "FortAthenaMutator_Barrier.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_Barrier::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
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}
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void AFortAthenaMutator_Barrier::OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) {
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}
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void AFortAthenaMutator_Barrier::CheckHealthThreshold(uint8 TeamNum) {
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}
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void AFortAthenaMutator_Barrier::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_Barrier, bGameEndsWhenObjectiveIsDestroyed);
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DOREPLIFETIME(AFortAthenaMutator_Barrier, BigBaseWall);
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DOREPLIFETIME(AFortAthenaMutator_Barrier, Team_0_State);
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DOREPLIFETIME(AFortAthenaMutator_Barrier, Team_1_State);
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}
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AFortAthenaMutator_Barrier::AFortAthenaMutator_Barrier() {
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this->BigBaseWallClass = NULL;
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this->ObjectiveFlag = NULL;
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this->bGameEndsWhenObjectiveIsDestroyed = false;
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this->BigBaseWall = NULL;
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}
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