Files
2026-04-22 15:51:07 +02:00

64 lines
2.1 KiB
C++

#include "FortAthenaMutator_Ashton.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_Ashton::SelectNextVillainLeader() {
}
void AFortAthenaMutator_Ashton::OnRep_VillainLeaderLocationForSound() {
}
void AFortAthenaMutator_Ashton::OnRep_VillainLeaderLocationForSnapSound() {
}
void AFortAthenaMutator_Ashton::OnRep_VillainLeaderLocationForDeathSound() {
}
void AFortAthenaMutator_Ashton::OnRep_StoneList() {
}
void AFortAthenaMutator_Ashton::OnRep_NumVillainRespawnsRemaining() {
}
void AFortAthenaMutator_Ashton::OnPickupSpawnedAndReady(AFortGameModePickup* PickupObj, const UFortItemDefinition* PickupItemDef) {
}
void AFortAthenaMutator_Ashton::OnPickupDestroying(AFortGameModePickup* PickupObj, const UFortItemDefinition* PickupItemDef) {
}
void AFortAthenaMutator_Ashton::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
}
void AFortAthenaMutator_Ashton::OnGamePhaseStepChanged(EAthenaGamePhaseStep GamePhaseStep) {
}
EAshtonStoneStateType AFortAthenaMutator_Ashton::GetStoneState(EAshtonStoneType StoneType) {
return EAshtonStoneStateType::NotSpawned;
}
int32 AFortAthenaMutator_Ashton::GetNumCapturedStones(const TArray<FAshtonStoneState>& TestList) {
return 0;
}
void AFortAthenaMutator_Ashton::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_Ashton, StoneList);
DOREPLIFETIME(AFortAthenaMutator_Ashton, VillainLeaderLocationForSnapSound);
DOREPLIFETIME(AFortAthenaMutator_Ashton, VillainLeaderLocationForDeathSound);
DOREPLIFETIME(AFortAthenaMutator_Ashton, VillainLeaderLocationForSound);
DOREPLIFETIME(AFortAthenaMutator_Ashton, NumVillainRespawnsRemaining);
DOREPLIFETIME(AFortAthenaMutator_Ashton, CachedNumCapturedStones);
}
AFortAthenaMutator_Ashton::AFortAthenaMutator_Ashton() {
this->AutoEquipController = NULL;
this->VillainLeaderItemDef = NULL;
this->VillainLeaderPC = NULL;
this->NumVillainRespawnsRemaining = -1;
this->CachedNumCapturedStones = 0;
}