mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
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94 lines
4.0 KiB
C++
94 lines
4.0 KiB
C++
#include "FortAthenaJackalVehicleConfigs.h"
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UFortAthenaJackalVehicleConfigs::UFortAthenaJackalVehicleConfigs() {
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this->BoostTopSpeedMultiplier = 1.50f;
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this->BoostTopSpeedForceMultiplier = 1.50f;
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this->BoostSteeringMultiplier = 0.50f;
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this->BoostMinPushForce = 0.00f;
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this->BoostSteeringMultiplierRampTime = 0.70f;
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this->BoostCameraAdditionalOffset = 0.00f;
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this->SprintTopSpeedMultiplier = 1.25f;
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this->SprintTopSpeedForceMultiplier = 1.25f;
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this->SprintMinPushForce = 0.00f;
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this->AutoSprintDelay = 5.00f;
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this->MaxCombatSpeed = 40.00f;
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this->CombatTransitionDragCoefficient = 15.00f;
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this->CombatTransitionDragCoefficient2 = 10.00f;
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this->SprintCameraAdditionalOffset = 0.00f;
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this->TurnInPlaceSpeed = 20000.00f;
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this->MaxSpeedForTurnInPlaceKmH = 20.00f;
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this->BlendOutExtraSpeedTurnInPlaceKmH = 10.00f;
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this->MinJumpForce = 20000.00f;
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this->MaxJumpForce = 50000.00f;
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this->JumpChargeRate = 2.00f;
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this->JumpChargeLossRate = 1.00f;
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this->MinJumpChargeToActivate = 0.33f;
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this->JumpRequiredVerticalAngle = 50.00f;
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this->JumpCooldown = 0.50f;
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this->EmptyDragCoefficient = 5.00f;
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this->EmptyDragCoefficient2 = 0.00f;
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this->MaxEmptyDragSpeed = 15.00f;
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this->ForwardAlphaDeadZone = 0.50f;
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this->ForwardInputCutoffForSharpTurn = 0.20f;
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this->MinRightInputForSharpTurn = 0.70f;
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this->SharpTurnLateralFrictionRuntimeMultiplier = 5.00f;
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this->MinForwardAlphaForLeftAnalogTurn = 0.20f;
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this->EmptyLateralFrictionRuntimeMultiplier = 0.20f;
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this->BumpForce = 850.00f;
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this->InPlaceForwardPushForce = 500.00f;
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this->MaxSpeedForInPlaceForwardPush = 400.00f;
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this->TorsionRollStiff = 10.00f;
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this->TorsionRollDamp = 3.00f;
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this->TorsionRollAirStiff = 10.00f;
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this->TorsionRollAirDamp = 3.00f;
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this->TorsionRollStrength = 5.00f;
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this->SteerRollFactor = 3.00f;
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this->VehicleMaxRollAccel = 1000.00f;
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this->CorrectionalYawMinVelocitySq = 0.04f;
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this->CorrectionalYawDotToleranceStart = 1.00f;
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this->CorrectionalYawDotToleranceEnd = 0.10f;
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this->CorrectionalYawStiff = 20.00f;
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this->CorrectionalYawDamp = 10.00f;
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this->CorrectionalYawMaxAccel = 1000.00f;
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this->MaxYawCorrectionIncline = 30.00f;
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this->AimSteeringMultiplier = 0.75f;
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this->AimSteeringTurnMultiplier = 0.50f;
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this->AimSteeringStrafeMultiplier = 0.66f;
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this->bUseCameraAssistWhenADS = false;
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this->bJumpForceWorldVertical = true;
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this->bAutoSprintGamepadToggle = false;
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this->JumpPercentWorldUpForPureVertical = 0.20f;
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this->JumpPercentSurfaceNormal = 0.40f;
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this->bJumpInstantlyFullCharge = true;
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this->bHolsterWeaponDuringBoostOnServer = true;
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this->bHolsterWeaponDuringBoostOnClient = false;
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this->bPlayHolsterAnimsOnClient = false;
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this->bSwapDriveTagsDuringBoost = true;
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this->bDisableReticleDuringBoost = true;
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this->bUseViewRotationDuringSprint = true;
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this->bAlwaysConstrainViewDuringCombat = true;
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this->bAlwaysConstrainViewDuringCombatADS = true;
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this->GroundForwardToUpTolerance = 0.90f;
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this->GroundRightToUpTolerance = 0.85f;
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this->TurnRateExponent = 2.50f;
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this->MinSpeedMaxSteeringAngle = 80.00f;
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this->MaxSpeedMaxSteeringAngle = 50.00f;
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this->AllowSharpTurnForwardAlpha = 0.50f;
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this->SharpTurnSwitchOffAlpha = 0.05f;
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this->bUseLookAheadTraceInAir = true;
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this->VehicleCameraLeftAnalogMultiplierInAir = 1.00f;
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this->MaxAutoFlipVelocitySquared = 1.00f;
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this->AutoFlipCooldown = 0.50f;
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this->BalloonPitchStrengthModifier = 0.10f;
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this->MinSpeedSquaredForCameraFollowInAir = 50000.00f;
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this->JumpChargeSteeringMultiplier = 0.50f;
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this->VerticalOnGroundEjectCooldown = 0.20f;
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this->OnSideOnGroundEjectCooldown = 0.20f;
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this->MaxForwardSpeedForTurnInPlaceDrag = 5.00f;
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this->TurnInPlaceDragCoefficientMultiplier = 5.00f;
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this->TurnInPlaceDrag2CoefficientMultiplier = 5.00f;
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this->VehicleAirCameraYawStrength = 23.00f;
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this->MaxPitchForCameraSteer = 75.00f;
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}
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