Files
UnrealEvent/Project/Source/FortniteGame/Private/FortAthenaJackalVehicleConfigs.cpp
2026-04-22 15:51:07 +02:00

94 lines
4.0 KiB
C++

#include "FortAthenaJackalVehicleConfigs.h"
UFortAthenaJackalVehicleConfigs::UFortAthenaJackalVehicleConfigs() {
this->BoostTopSpeedMultiplier = 1.50f;
this->BoostTopSpeedForceMultiplier = 1.50f;
this->BoostSteeringMultiplier = 0.50f;
this->BoostMinPushForce = 0.00f;
this->BoostSteeringMultiplierRampTime = 0.70f;
this->BoostCameraAdditionalOffset = 0.00f;
this->SprintTopSpeedMultiplier = 1.25f;
this->SprintTopSpeedForceMultiplier = 1.25f;
this->SprintMinPushForce = 0.00f;
this->AutoSprintDelay = 5.00f;
this->MaxCombatSpeed = 40.00f;
this->CombatTransitionDragCoefficient = 15.00f;
this->CombatTransitionDragCoefficient2 = 10.00f;
this->SprintCameraAdditionalOffset = 0.00f;
this->TurnInPlaceSpeed = 20000.00f;
this->MaxSpeedForTurnInPlaceKmH = 20.00f;
this->BlendOutExtraSpeedTurnInPlaceKmH = 10.00f;
this->MinJumpForce = 20000.00f;
this->MaxJumpForce = 50000.00f;
this->JumpChargeRate = 2.00f;
this->JumpChargeLossRate = 1.00f;
this->MinJumpChargeToActivate = 0.33f;
this->JumpRequiredVerticalAngle = 50.00f;
this->JumpCooldown = 0.50f;
this->EmptyDragCoefficient = 5.00f;
this->EmptyDragCoefficient2 = 0.00f;
this->MaxEmptyDragSpeed = 15.00f;
this->ForwardAlphaDeadZone = 0.50f;
this->ForwardInputCutoffForSharpTurn = 0.20f;
this->MinRightInputForSharpTurn = 0.70f;
this->SharpTurnLateralFrictionRuntimeMultiplier = 5.00f;
this->MinForwardAlphaForLeftAnalogTurn = 0.20f;
this->EmptyLateralFrictionRuntimeMultiplier = 0.20f;
this->BumpForce = 850.00f;
this->InPlaceForwardPushForce = 500.00f;
this->MaxSpeedForInPlaceForwardPush = 400.00f;
this->TorsionRollStiff = 10.00f;
this->TorsionRollDamp = 3.00f;
this->TorsionRollAirStiff = 10.00f;
this->TorsionRollAirDamp = 3.00f;
this->TorsionRollStrength = 5.00f;
this->SteerRollFactor = 3.00f;
this->VehicleMaxRollAccel = 1000.00f;
this->CorrectionalYawMinVelocitySq = 0.04f;
this->CorrectionalYawDotToleranceStart = 1.00f;
this->CorrectionalYawDotToleranceEnd = 0.10f;
this->CorrectionalYawStiff = 20.00f;
this->CorrectionalYawDamp = 10.00f;
this->CorrectionalYawMaxAccel = 1000.00f;
this->MaxYawCorrectionIncline = 30.00f;
this->AimSteeringMultiplier = 0.75f;
this->AimSteeringTurnMultiplier = 0.50f;
this->AimSteeringStrafeMultiplier = 0.66f;
this->bUseCameraAssistWhenADS = false;
this->bJumpForceWorldVertical = true;
this->bAutoSprintGamepadToggle = false;
this->JumpPercentWorldUpForPureVertical = 0.20f;
this->JumpPercentSurfaceNormal = 0.40f;
this->bJumpInstantlyFullCharge = true;
this->bHolsterWeaponDuringBoostOnServer = true;
this->bHolsterWeaponDuringBoostOnClient = false;
this->bPlayHolsterAnimsOnClient = false;
this->bSwapDriveTagsDuringBoost = true;
this->bDisableReticleDuringBoost = true;
this->bUseViewRotationDuringSprint = true;
this->bAlwaysConstrainViewDuringCombat = true;
this->bAlwaysConstrainViewDuringCombatADS = true;
this->GroundForwardToUpTolerance = 0.90f;
this->GroundRightToUpTolerance = 0.85f;
this->TurnRateExponent = 2.50f;
this->MinSpeedMaxSteeringAngle = 80.00f;
this->MaxSpeedMaxSteeringAngle = 50.00f;
this->AllowSharpTurnForwardAlpha = 0.50f;
this->SharpTurnSwitchOffAlpha = 0.05f;
this->bUseLookAheadTraceInAir = true;
this->VehicleCameraLeftAnalogMultiplierInAir = 1.00f;
this->MaxAutoFlipVelocitySquared = 1.00f;
this->AutoFlipCooldown = 0.50f;
this->BalloonPitchStrengthModifier = 0.10f;
this->MinSpeedSquaredForCameraFollowInAir = 50000.00f;
this->JumpChargeSteeringMultiplier = 0.50f;
this->VerticalOnGroundEjectCooldown = 0.20f;
this->OnSideOnGroundEjectCooldown = 0.20f;
this->MaxForwardSpeedForTurnInPlaceDrag = 5.00f;
this->TurnInPlaceDragCoefficientMultiplier = 5.00f;
this->TurnInPlaceDrag2CoefficientMultiplier = 5.00f;
this->VehicleAirCameraYawStrength = 23.00f;
this->MaxPitchForCameraSteer = 75.00f;
}