Files
2026-04-22 15:51:07 +02:00

94 lines
2.3 KiB
C++

#include "FortAthenaGoatVehicle.h"
void AFortAthenaGoatVehicle::SetSkidActive(bool bActive) {
}
bool AFortAthenaGoatVehicle::IsPowerSliding() const {
return false;
}
bool AFortAthenaGoatVehicle::IsLocalPlayerRiding() const {
return false;
}
bool AFortAthenaGoatVehicle::IsLeaningOrBouncingFR() const {
return false;
}
bool AFortAthenaGoatVehicle::IsLeaningOrBouncingBR() const {
return false;
}
bool AFortAthenaGoatVehicle::IsLeaningOrBouncingBL() const {
return false;
}
bool AFortAthenaGoatVehicle::IsEBraking() const {
return false;
}
bool AFortAthenaGoatVehicle::IsBoosting() const {
return false;
}
FName AFortAthenaGoatVehicle::GetVehicleJumpActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaGoatVehicle::GetGolfCartReverseActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaGoatVehicle::GetGolfCartHonkActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaGoatVehicle::GetGolfCartForwardActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaGoatVehicle::GetGolfCartEBrakeActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
float AFortAthenaGoatVehicle::GetBoostAccumulated() const {
return 0.0f;
}
void AFortAthenaGoatVehicle::ClearBoostAccumulated() {
}
void AFortAthenaGoatVehicle::CacheParticleComponentPointers(UParticleSystemComponent* WheelDust, UParticleSystemComponent* WheelSlide, UParticleSystemComponent* TrailLeft, UParticleSystemComponent* TrailRight) {
}
AFortAthenaGoatVehicle::AFortAthenaGoatVehicle() {
this->LeanImpulseScaleFR = 10.00f;
this->LeanImpulseScaleBR = 20.00f;
this->LeanImpulseScaleBL = 20.00f;
this->BounceCurve = NULL;
this->HandBrakeSkidParam = 0.00f;
this->BoostParam = 0.00f;
this->MovementParam = 0.00f;
this->BatteryParam = 0.00f;
this->RumbleIntensity = 0.00f;
this->bBoostCameraActive = false;
this->bLocalPlayerADS = false;
this->DriverCameraShake = NULL;
this->PassengerCameraShake = NULL;
this->LocalPlayerPawn = NULL;
this->PSC_WheelDust = NULL;
this->PSC_WheelSlide = NULL;
this->PSC_TrailLeft = NULL;
this->PSC_TrailRight = NULL;
this->FortGoatVehicleConfigsClass = NULL;
this->FortGoatVehicleConfigs = NULL;
}