mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 11:53:38 +00:00
94 lines
2.3 KiB
C++
94 lines
2.3 KiB
C++
#include "FortAthenaGoatVehicle.h"
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void AFortAthenaGoatVehicle::SetSkidActive(bool bActive) {
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}
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bool AFortAthenaGoatVehicle::IsPowerSliding() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsLocalPlayerRiding() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsLeaningOrBouncingFR() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsLeaningOrBouncingBR() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsLeaningOrBouncingBL() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsEBraking() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsBoosting() const {
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return false;
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}
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FName AFortAthenaGoatVehicle::GetVehicleJumpActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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FName AFortAthenaGoatVehicle::GetGolfCartReverseActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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FName AFortAthenaGoatVehicle::GetGolfCartHonkActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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FName AFortAthenaGoatVehicle::GetGolfCartForwardActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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FName AFortAthenaGoatVehicle::GetGolfCartEBrakeActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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float AFortAthenaGoatVehicle::GetBoostAccumulated() const {
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return 0.0f;
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}
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void AFortAthenaGoatVehicle::ClearBoostAccumulated() {
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}
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void AFortAthenaGoatVehicle::CacheParticleComponentPointers(UParticleSystemComponent* WheelDust, UParticleSystemComponent* WheelSlide, UParticleSystemComponent* TrailLeft, UParticleSystemComponent* TrailRight) {
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}
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AFortAthenaGoatVehicle::AFortAthenaGoatVehicle() {
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this->LeanImpulseScaleFR = 10.00f;
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this->LeanImpulseScaleBR = 20.00f;
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this->LeanImpulseScaleBL = 20.00f;
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this->BounceCurve = NULL;
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this->HandBrakeSkidParam = 0.00f;
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this->BoostParam = 0.00f;
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this->MovementParam = 0.00f;
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this->BatteryParam = 0.00f;
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this->RumbleIntensity = 0.00f;
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this->bBoostCameraActive = false;
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this->bLocalPlayerADS = false;
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this->DriverCameraShake = NULL;
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this->PassengerCameraShake = NULL;
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this->LocalPlayerPawn = NULL;
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this->PSC_WheelDust = NULL;
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this->PSC_WheelSlide = NULL;
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this->PSC_TrailLeft = NULL;
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this->PSC_TrailRight = NULL;
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this->FortGoatVehicleConfigsClass = NULL;
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this->FortGoatVehicleConfigs = NULL;
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}
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