Files
2026-04-22 15:51:07 +02:00

67 lines
1.8 KiB
C++

#include "FortAthenaExitCraft.h"
#include "Components/StaticMeshComponent.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaExitCraft::OnRep_VehicleSkinIndex() {
}
void AFortAthenaExitCraft::OnRep_RotationLerpData() {
}
void AFortAthenaExitCraft::OnRep_QualifyingPlayers() {
}
void AFortAthenaExitCraft::OnRep_LocationLerpData() {
}
void AFortAthenaExitCraft::OnRep_CurrentState() {
}
void AFortAthenaExitCraft::OnRep_BalloonActor() {
}
void AFortAthenaExitCraft::OnOverlapStart(AActor* TestActor) {
}
void AFortAthenaExitCraft::OnOverlapEnd(AActor* TestActor) {
}
void AFortAthenaExitCraft::OnDepartFinished() {
}
void AFortAthenaExitCraft::CheatDepart() {
}
void AFortAthenaExitCraft::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaExitCraft, ExitCraftInfo);
DOREPLIFETIME(AFortAthenaExitCraft, CurrentState);
DOREPLIFETIME(AFortAthenaExitCraft, OverlappingPawns);
DOREPLIFETIME(AFortAthenaExitCraft, BalloonActor);
DOREPLIFETIME(AFortAthenaExitCraft, VehicleSkinIndex);
DOREPLIFETIME(AFortAthenaExitCraft, LocationLerpData);
DOREPLIFETIME(AFortAthenaExitCraft, RotationLerpData);
}
AFortAthenaExitCraft::AFortAthenaExitCraft() {
this->MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComp0"));
this->OverlapMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("OverlapMesh_0"));
this->ExitCraftInfo = NULL;
this->CurrentState = EExitCraftState::None;
this->BalloonClass = NULL;
this->BalloonActor = NULL;
this->FortVehicleConfigClass = NULL;
this->GettingIntoPostionCurve_Location = NULL;
this->GettingIntoPostionCurve_Rotation = NULL;
this->BuildingZOffset = 80.00f;
this->SafetyTimerTime = 10.00f;
this->VehicleSkinIndex = -1;
}