mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
#include "FortAthenaExitCraft.h"
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#include "Components/StaticMeshComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaExitCraft::OnRep_VehicleSkinIndex() {
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}
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void AFortAthenaExitCraft::OnRep_RotationLerpData() {
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}
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void AFortAthenaExitCraft::OnRep_QualifyingPlayers() {
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}
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void AFortAthenaExitCraft::OnRep_LocationLerpData() {
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}
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void AFortAthenaExitCraft::OnRep_CurrentState() {
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}
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void AFortAthenaExitCraft::OnRep_BalloonActor() {
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}
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void AFortAthenaExitCraft::OnOverlapStart(AActor* TestActor) {
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}
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void AFortAthenaExitCraft::OnOverlapEnd(AActor* TestActor) {
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}
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void AFortAthenaExitCraft::OnDepartFinished() {
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}
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void AFortAthenaExitCraft::CheatDepart() {
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}
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void AFortAthenaExitCraft::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaExitCraft, ExitCraftInfo);
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DOREPLIFETIME(AFortAthenaExitCraft, CurrentState);
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DOREPLIFETIME(AFortAthenaExitCraft, OverlappingPawns);
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DOREPLIFETIME(AFortAthenaExitCraft, BalloonActor);
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DOREPLIFETIME(AFortAthenaExitCraft, VehicleSkinIndex);
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DOREPLIFETIME(AFortAthenaExitCraft, LocationLerpData);
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DOREPLIFETIME(AFortAthenaExitCraft, RotationLerpData);
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}
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AFortAthenaExitCraft::AFortAthenaExitCraft() {
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this->MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComp0"));
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this->OverlapMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("OverlapMesh_0"));
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this->ExitCraftInfo = NULL;
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this->CurrentState = EExitCraftState::None;
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this->BalloonClass = NULL;
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this->BalloonActor = NULL;
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this->FortVehicleConfigClass = NULL;
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this->GettingIntoPostionCurve_Location = NULL;
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this->GettingIntoPostionCurve_Rotation = NULL;
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this->BuildingZOffset = 80.00f;
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this->SafetyTimerTime = 10.00f;
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this->VehicleSkinIndex = -1;
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}
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