mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
153 lines
4.2 KiB
C++
153 lines
4.2 KiB
C++
#include "FortAthenaDoghouseVehicle.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaDoghouseVehicle::ServerUpdateControlState_Implementation(FReplicatedControlState InControlState) {
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}
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bool AFortAthenaDoghouseVehicle::ServerUpdateControlState_Validate(FReplicatedControlState InControlState) {
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return true;
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}
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void AFortAthenaDoghouseVehicle::ServerBeginAileronRoll_Implementation(EAileronRollDirection Direction) {
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}
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bool AFortAthenaDoghouseVehicle::ServerBeginAileronRoll_Validate(EAileronRollDirection Direction) {
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return true;
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}
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void AFortAthenaDoghouseVehicle::OnRep_ControlState() {
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}
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void AFortAthenaDoghouseVehicle::MultiBeginAileronRoll_Implementation(EAileronRollDirection Direction) {
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}
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bool AFortAthenaDoghouseVehicle::IsStandingInPlace() const {
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return false;
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}
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bool AFortAthenaDoghouseVehicle::IsStallingFromAltitude() const {
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return false;
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}
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bool AFortAthenaDoghouseVehicle::IsRollingRight() const {
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return false;
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}
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bool AFortAthenaDoghouseVehicle::IsRollingLeft() const {
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return false;
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}
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bool AFortAthenaDoghouseVehicle::IsRollingInverted() const {
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return false;
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}
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bool AFortAthenaDoghouseVehicle::IsFreelooking() const {
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return false;
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}
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bool AFortAthenaDoghouseVehicle::IsFlying() const {
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return false;
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}
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bool AFortAthenaDoghouseVehicle::IsEngineOn() const {
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return false;
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}
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bool AFortAthenaDoghouseVehicle::IsEngineAutoStartingInAir() const {
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return false;
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}
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bool AFortAthenaDoghouseVehicle::IsAileronRolling() const {
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return false;
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}
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float AFortAthenaDoghouseVehicle::GetStandingInPlaceSteeringAngle() const {
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return 0.0f;
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}
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FVector AFortAthenaDoghouseVehicle::GetShootCenterPointLocal() {
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return FVector{};
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}
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FVector AFortAthenaDoghouseVehicle::GetShootCenterPoint() {
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return FVector{};
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}
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FVector AFortAthenaDoghouseVehicle::GetFlightControlTorque() const {
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return FVector{};
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}
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FFlightControlSurfaces AFortAthenaDoghouseVehicle::GetFlightControlSurfaceTargets() const {
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return FFlightControlSurfaces{};
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}
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FFlightControlSurfaces AFortAthenaDoghouseVehicle::GetFlightControlSurfaces() const {
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return FFlightControlSurfaces{};
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}
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FVector AFortAthenaDoghouseVehicle::GetFlightControlForce() const {
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return FVector{};
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}
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float AFortAthenaDoghouseVehicle::GetAltitudeZ() const {
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return 0.0f;
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}
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FVector AFortAthenaDoghouseVehicle::GetAimPointLocal() {
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return FVector{};
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}
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FVector AFortAthenaDoghouseVehicle::GetAimPoint() {
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return FVector{};
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}
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EAileronRollDirection AFortAthenaDoghouseVehicle::GetAileronRollDirection() const {
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return EAileronRollDirection::None;
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}
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bool AFortAthenaDoghouseVehicle::GasPedalIsDown() const {
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return false;
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}
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void AFortAthenaDoghouseVehicle::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaDoghouseVehicle, ControlState);
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}
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AFortAthenaDoghouseVehicle::AFortAthenaDoghouseVehicle() {
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this->AntiGravityScalerWhenEmpty = 1.00f;
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this->CameraPitchInterpSpeed = 1.00f;
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this->CameraYawInterpSpeed = 5.00f;
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this->PropSpeed = 0.00f;
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this->PropRotation = 0.00f;
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this->BoostTopSpeedKmh = 75.00f;
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this->BoostThrust = 4000.00f;
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this->AirbrakeDragCoefficient = 1.00f;
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this->HardRollHeadingMatchRate = 70.00f;
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this->HardRollHeadingSteerRate = 90.00f;
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this->HardRollOffsetPercent = 0.45f;
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this->DivebombSpeedMinKmh = 40.00f;
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this->DivebombSpeedMaxKmh = 70.00f;
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this->DivebombSteerPitchRate = 115.00f;
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this->DivebombHeadingMatchRate = 80.00f;
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this->AileronRollMatchRate = 125.00f;
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this->AileronRollRotationalDampingCoefficient = 0.75f;
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this->AileronRollMaxRotationalDampingTorque = 300.00f;
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this->TimeBeforeStallWithNoPassengersInAir = 2.50f;
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this->TimeBeforeStallWithNoPassengersOnGround = 2.50f;
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this->AileronRollDoubleClickSpeed = 0.25f;
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this->bFreelookAutoRecenter = false;
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this->FreelookPitchConstraintDegrees = 40.00f;
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this->FreelookYawConstraintDegrees = 90.00f;
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this->FreelookSensitivity = 2.00f;
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this->MouseSteerSensitivity = 1.00f;
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this->FreelookInterpolation = 12.50f;
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this->FreelookReturnAcceleration = 0.10f;
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this->FreelookReturnDecelleration = 0.10f;
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this->ShootAimAheadDistance = 3000.00f;
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}
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