Files
2026-04-22 15:51:07 +02:00

138 lines
4.4 KiB
C++

#include "FortAthenaAntelopeVehicle.h"
#include "Particles/ParticleSystemComponent.h"
void AFortAthenaAntelopeVehicle::SetSkidActive(bool bActive) {
}
bool AFortAthenaAntelopeVehicle::IsSmashing() const {
return false;
}
bool AFortAthenaAntelopeVehicle::IsPassivelyExpendingBoost() const {
return false;
}
bool AFortAthenaAntelopeVehicle::IsNaturalSliding() const {
return false;
}
bool AFortAthenaAntelopeVehicle::IsLocalPlayerRiding() const {
return false;
}
bool AFortAthenaAntelopeVehicle::IsLeaningOrBouncingBack() const {
return false;
}
bool AFortAthenaAntelopeVehicle::IsInBoostSmashForgivenessPeriod() const {
return false;
}
bool AFortAthenaAntelopeVehicle::IsBoosting() const {
return false;
}
bool AFortAthenaAntelopeVehicle::IsAccumulatingBoost() const {
return false;
}
FName AFortAthenaAntelopeVehicle::GetVehicleJumpActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaAntelopeVehicle::GetGolfCartReverseActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaAntelopeVehicle::GetGolfCartHonkActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaAntelopeVehicle::GetGolfCartForwardActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
float AFortAthenaAntelopeVehicle::GetBoostAccumulated() const {
return 0.0f;
}
void AFortAthenaAntelopeVehicle::ClearBoostAccumulated() {
}
void AFortAthenaAntelopeVehicle::CacheWheelBlurStaticMeshes(UStaticMeshComponent* InBL, UStaticMeshComponent* InBR, UStaticMeshComponent* InFL, UStaticMeshComponent* InFR) {
}
void AFortAthenaAntelopeVehicle::CacheParticleComponentPointers(UParticleSystemComponent* WheelDust, UParticleSystemComponent* WheelSlide, UParticleSystemComponent* TrailLeft, UParticleSystemComponent* TrailRight, UParticleSystemComponent* InEngineReady) {
}
void AFortAthenaAntelopeVehicle::CacheBoostSM(UStaticMeshComponent* InBoost) {
}
void AFortAthenaAntelopeVehicle::CacheAudioPointers(UFortVehicleAudioVoice* InAudioEngineRevUp, UFortVehicleAudioVoice* InAudioSkid, UFortVehicleAudioVoice* InAudioScrape, UFortVehicleAudioVoice* InAudioWind, UFortVehicleAudioVoice* InAudioBoost, UFortVehicleAudioVoice* InAudioHandbrakeSkid, UFortVehicleAudioVoice* InAudioBoostCharge, UFortVehicleAudioVoice* InAudioEngineIdle) {
}
AFortAthenaAntelopeVehicle::AFortAthenaAntelopeVehicle() {
this->LeanPositionFrontMaxLag = 30.00f;
this->LeanPositionFrontLagCoefficient = 0.10f;
this->LeanImpulseScaleBack = 10.00f;
this->BounceCurve = NULL;
this->HandBrakeSkidParam = 0.00f;
this->BoostParam = 0.00f;
this->MovementParam = 0.00f;
this->BatteryParam = 0.00f;
this->RumbleIntensity = 0.00f;
this->bBoostCameraActive = false;
this->bLocalPlayerADS = false;
this->DriverCameraShake = NULL;
this->PassengerCameraShake = NULL;
this->LocalPlayerPawn = NULL;
this->PSC_Boost_Flames = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("P_Boost_Flames"));
this->CachedSkidValue = 0.00f;
this->CachedAudioEngineRevUp = NULL;
this->CachedAudioSkid = NULL;
this->CachedAudioScrape = NULL;
this->CachedAudioWind = NULL;
this->CachedAudioBoost = NULL;
this->CachedAudioHandbrakeSkid = NULL;
this->CachedAudioBoostCharge = NULL;
this->CachedAudioEngineIdle = NULL;
this->bOutOfRangeAudioParamsSet = false;
this->bBudgetBasedAudioParamsCleared = false;
this->BoostMeterMID = NULL;
this->BodyMID = NULL;
this->PSC_ATV_Engine_Ready = NULL;
this->PS_Sputtering_Flames_Template = NULL;
this->bHaveTriggeredBoostFX = false;
this->bIsUsingSputteringFlamesTemplate = false;
this->bAreWheelsIced = false;
this->RenderingDetailMode = 2;
this->CacheWheelsBackOpacity = 0.00f;
this->CacheWheelsFrontOpacity = 0.00f;
this->WheelBlursFront = NULL;
this->WheelBlursBack = NULL;
this->WheelBlur_BL = NULL;
this->WheelBlur_BR = NULL;
this->WheelBlur_FL = NULL;
this->WheelBlur_FR = NULL;
this->PSC_WheelDust = NULL;
this->PSC_WheelSlide = NULL;
this->PSC_TrailLeft = NULL;
this->PSC_TrailRight = NULL;
this->FortAntelopeVehicleConfigsClass = NULL;
this->bPlayingBoostFX = false;
this->bPlayingBoostFXForward = true;
this->BoostFXTime = 0.00f;
this->BoostFXFOVOffset = 20.00f;
this->BoostFXStrengthCurve = NULL;
this->BoostFXRumbleStrengthCurve = NULL;
this->FortAntelopeVehicleConfigs = NULL;
}