mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#include "FortAthenaAIBotController.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaAIBotController::OnTargetPawnDestroyed() {
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}
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void AFortAthenaAIBotController::OnTargetPawnDead(AFortPawn* FortPawn) {
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}
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void AFortAthenaAIBotController::OnTargetBuildingDestroyed(ABuildingActor* Building, AAthenaAIController* AIController) {
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}
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void AFortAthenaAIBotController::OnPerceptionSensed(AActor* SourceActor, FAIStimulus Stim) {
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}
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void AFortAthenaAIBotController::OnAgentDBNO(AFortPawn* InPlayer, bool bInIsDBNO) {
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}
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void AFortAthenaAIBotController::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaAIBotController, Inventory);
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}
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AFortAthenaAIBotController::AFortAthenaAIBotController() {
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this->BehaviorTree = NULL;
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this->PlayerBotPawn = NULL;
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this->CachedBotManager = NULL;
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this->CachedGameMode = NULL;
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this->CachedBotMutator = NULL;
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this->CurrentAlertLevel = EAlertLevel::Unaware;
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this->VisualStimStrengthThresholdToBecomeThreatened = 0.50f;
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this->Inventory = NULL;
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this->Skill = 4.00f;
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this->DBNOPlayStyle = EDBNOPlayStyle::ThristyButPassiveOnPlayers;
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this->bWaitForMapReadyToStartLogic = true;
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this->CachedWorldItem = NULL;
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}
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