mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
#include "FortAnimInput_JackalVehicle.h"
|
|
|
|
FFortAnimInput_JackalVehicle::FFortAnimInput_JackalVehicle() {
|
|
this->bIsUsingJackalVehicle = false;
|
|
this->bIsSteeringLeft = false;
|
|
this->bIsSteeringRight = false;
|
|
this->SteerAngleDeadZoneDegrees = 0.00f;
|
|
this->SteerAngle = 0.00f;
|
|
this->LeanYaw = 0.00f;
|
|
this->QuantizedSteerAngle = 0.00f;
|
|
this->SteerAlpha = 0.00f;
|
|
this->RunForwardAlpha = 0.00f;
|
|
this->SlopePitchDegreeAngle = 0.00f;
|
|
this->SlopeRollDegreeAngle = 0.00f;
|
|
this->DistanceFromGround = 0.00f;
|
|
this->PivotPlayRate = 0.00f;
|
|
this->bIsReversing = false;
|
|
this->bIsBraking = false;
|
|
this->bIsMoving = false;
|
|
this->bIsMovingForward = false;
|
|
this->bIsSprinting = false;
|
|
this->bInAir = false;
|
|
this->bIsFalling = false;
|
|
this->bIsJumping = false;
|
|
this->bIsRelaxed = false;
|
|
this->bIsBoosting = false;
|
|
this->bHasReachedJumpChargeStartThreshold = false;
|
|
this->bHasReachedJumpChargeMidThreshold = false;
|
|
this->bHasReachedJumpChargeFullThreshold = false;
|
|
this->bAdjustRootForFemaleRider = false;
|
|
this->bIsPlayingEmoteOnHoverboard = false;
|
|
this->bShouldApplyAdditive = false;
|
|
this->bPlayPivotOnGroundAndNotBoosting = false;
|
|
this->bIsOnLowerHill = false;
|
|
this->bLowerBodyIdleToLoopTransition = false;
|
|
this->bInterruptHoverboardFullybody = false;
|
|
this->bEnterFullBodyHoverboardState = false;
|
|
this->bDefaultToJumpStartTransition = false;
|
|
this->bLocomotionPoseToJumpTransition = false;
|
|
this->bBoostingToBoostingJumpTransition = false;
|
|
this->bJumpToLocomotionPoseTransition = false;
|
|
this->bJumpApexToJumpFallTransition = false;
|
|
this->bIdleToMovementStartTransition = false;
|
|
this->bIdleToMovementLoopTransition = false;
|
|
this->bMovementLoopToMovementStopTransition = false;
|
|
this->bMovementLoopToPivotTransition = false;
|
|
this->bMovementLoopToIdleTransition = false;
|
|
this->bIdleAdditiveToCollisionNTransition = false;
|
|
this->bSplitBodyToHoverboardBRTransition = false;
|
|
this->bHoverboardBRToSplitBodyTransition = false;
|
|
this->bHoverboardBRMovementToJumpChargeTransition = false;
|
|
this->bIdlesToJackalVehicleTransition = false;
|
|
this->bPlayAdditiveLeans = false;
|
|
this->bPlayBalloonLeans = false;
|
|
this->bPlayJumpTrickVertical = false;
|
|
this->bPlayJumpTrick = false;
|
|
this->bPlayMovingFast = false;
|
|
this->bPlayHipAdjustmentAdditive = false;
|
|
this->bPlayDriveSouth = false;
|
|
this->bPlayHeadAimOffset = false;
|
|
this->bPlaySlopeAimOffset = false;
|
|
this->JumpCombatAdditiveWeight = 0.00f;
|
|
this->MeleeTwistIdle = 0.00f;
|
|
this->MeleeTwistLocomotionLoop = 0.00f;
|
|
this->SteerYaw = 0.00f;
|
|
this->bShouldAttachFeetToHoverboard = false;
|
|
this->StoppedThreshold = 0.00f;
|
|
this->MovingForwardThreshold = 0.00f;
|
|
this->MovingFowardFastThreshold = 0.00f;
|
|
this->DefaultToJumpStartTransitionThreshold = 0.00f;
|
|
this->JumpTrickAngularVelocityThreshold = 0.00f;
|
|
this->JumpDistanceFromGroundThreshold = 0.00f;
|
|
this->VelocityStartThreshold = 0.00f;
|
|
this->MovingFastThreshold = 0.00f;
|
|
this->RelaxedSpeedThreshold = 0.00f;
|
|
this->JumpChargeStartThreshold = 0.00f;
|
|
this->JumpChargeMidThreshold = 0.00f;
|
|
this->JumpChargeFullThreshold = 0.00f;
|
|
this->RotatingAngularVelocityThreshold = 0.00f;
|
|
this->IdleToLoopTransitionSpeedThreshold = 0.00f;
|
|
this->IdleToMovementLoopTransitionThreshold = 0.00f;
|
|
this->MeleeTwistIdleMultiplier = 0.00f;
|
|
this->MeleeTwistLocomotionLoopMultiplier = 0.00f;
|
|
this->LeanYawForMaxPivotPlayRate = 0.00f;
|
|
this->SteerAlphaForMaxPivotPlayRate = 0.00f;
|
|
}
|
|
|