Files
2026-04-22 15:51:07 +02:00

88 lines
3.5 KiB
C++

#include "FortAnimInput_JackalVehicle.h"
FFortAnimInput_JackalVehicle::FFortAnimInput_JackalVehicle() {
this->bIsUsingJackalVehicle = false;
this->bIsSteeringLeft = false;
this->bIsSteeringRight = false;
this->SteerAngleDeadZoneDegrees = 0.00f;
this->SteerAngle = 0.00f;
this->LeanYaw = 0.00f;
this->QuantizedSteerAngle = 0.00f;
this->SteerAlpha = 0.00f;
this->RunForwardAlpha = 0.00f;
this->SlopePitchDegreeAngle = 0.00f;
this->SlopeRollDegreeAngle = 0.00f;
this->DistanceFromGround = 0.00f;
this->PivotPlayRate = 0.00f;
this->bIsReversing = false;
this->bIsBraking = false;
this->bIsMoving = false;
this->bIsMovingForward = false;
this->bIsSprinting = false;
this->bInAir = false;
this->bIsFalling = false;
this->bIsJumping = false;
this->bIsRelaxed = false;
this->bIsBoosting = false;
this->bHasReachedJumpChargeStartThreshold = false;
this->bHasReachedJumpChargeMidThreshold = false;
this->bHasReachedJumpChargeFullThreshold = false;
this->bAdjustRootForFemaleRider = false;
this->bIsPlayingEmoteOnHoverboard = false;
this->bShouldApplyAdditive = false;
this->bPlayPivotOnGroundAndNotBoosting = false;
this->bIsOnLowerHill = false;
this->bLowerBodyIdleToLoopTransition = false;
this->bInterruptHoverboardFullybody = false;
this->bEnterFullBodyHoverboardState = false;
this->bDefaultToJumpStartTransition = false;
this->bLocomotionPoseToJumpTransition = false;
this->bBoostingToBoostingJumpTransition = false;
this->bJumpToLocomotionPoseTransition = false;
this->bJumpApexToJumpFallTransition = false;
this->bIdleToMovementStartTransition = false;
this->bIdleToMovementLoopTransition = false;
this->bMovementLoopToMovementStopTransition = false;
this->bMovementLoopToPivotTransition = false;
this->bMovementLoopToIdleTransition = false;
this->bIdleAdditiveToCollisionNTransition = false;
this->bSplitBodyToHoverboardBRTransition = false;
this->bHoverboardBRToSplitBodyTransition = false;
this->bHoverboardBRMovementToJumpChargeTransition = false;
this->bIdlesToJackalVehicleTransition = false;
this->bPlayAdditiveLeans = false;
this->bPlayBalloonLeans = false;
this->bPlayJumpTrickVertical = false;
this->bPlayJumpTrick = false;
this->bPlayMovingFast = false;
this->bPlayHipAdjustmentAdditive = false;
this->bPlayDriveSouth = false;
this->bPlayHeadAimOffset = false;
this->bPlaySlopeAimOffset = false;
this->JumpCombatAdditiveWeight = 0.00f;
this->MeleeTwistIdle = 0.00f;
this->MeleeTwistLocomotionLoop = 0.00f;
this->SteerYaw = 0.00f;
this->bShouldAttachFeetToHoverboard = false;
this->StoppedThreshold = 0.00f;
this->MovingForwardThreshold = 0.00f;
this->MovingFowardFastThreshold = 0.00f;
this->DefaultToJumpStartTransitionThreshold = 0.00f;
this->JumpTrickAngularVelocityThreshold = 0.00f;
this->JumpDistanceFromGroundThreshold = 0.00f;
this->VelocityStartThreshold = 0.00f;
this->MovingFastThreshold = 0.00f;
this->RelaxedSpeedThreshold = 0.00f;
this->JumpChargeStartThreshold = 0.00f;
this->JumpChargeMidThreshold = 0.00f;
this->JumpChargeFullThreshold = 0.00f;
this->RotatingAngularVelocityThreshold = 0.00f;
this->IdleToLoopTransitionSpeedThreshold = 0.00f;
this->IdleToMovementLoopTransitionThreshold = 0.00f;
this->MeleeTwistIdleMultiplier = 0.00f;
this->MeleeTwistLocomotionLoopMultiplier = 0.00f;
this->LeanYawForMaxPivotPlayRate = 0.00f;
this->SteerAlphaForMaxPivotPlayRate = 0.00f;
}