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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
#include "FortAnimInput_FerretVehicle.h"
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FFortAnimInput_FerretVehicle::FFortAnimInput_FerretVehicle() {
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this->bIsUsingFerretVehicle = false;
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this->bIsDriver = false;
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this->bIsFrontPassenger = false;
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this->bIsBackLeftPassenger = false;
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this->bIsBackRightPassenger = false;
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this->bIsFrontPassengerAndLeaning = false;
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this->bIsBackPassengerAndLeaning = false;
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this->bIsDrifting = false;
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this->bIsBoosting = false;
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this->bIsReversing = false;
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this->bIsBraking = false;
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this->bIsMoving = false;
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this->bIsMovingForward = false;
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this->bIsLeaning = false;
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this->bIsLeaningOrBouncing = false;
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this->bIsBounceCrouching = false;
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this->bIsBounceCrouched = false;
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this->bIsBounceJumping = false;
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this->bIsBounceRecoiling = false;
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this->bIsSteeringRight = 0;
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this->bIsSteeringLeft = 0;
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this->bIsShooting = 0;
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this->bIsFerretPassengerRotating = 0;
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this->RunForwardAlpha = 0.00f;
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this->BounceCompression = 0.00f;
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this->LeanPositionX = 0.00f;
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this->LeanPositionY = 0.00f;
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this->LeanPositionZ = 0.00f;
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this->bAimFWD = false;
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this->bAimBWD = false;
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this->bAimLFT = false;
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this->bAimRGT = false;
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this->PawnToVehicleDeltaYawAngleDegrees = 0.00f;
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this->AimCardDirDeadZoneAngleDegrees = 0.00f;
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this->AimCardDirAngleOffsetDegrees = 0.00f;
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this->LastCardDirIndex = 0;
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this->AimFWDDeltaAngleDegrees = 0.00f;
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this->AimBWDDeltaAngleDegrees = 0.00f;
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this->AimLFTDeltaAngleDegrees = 0.00f;
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this->AimRGTDeltaAngleDegrees = 0.00f;
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this->SlopePitchDegreeAngle = 0.00f;
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this->SlopeRollDegreeAngle = 0.00f;
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this->SteerAngle = 0.00f;
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}
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