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2026-04-22 15:51:07 +02:00

10 lines
254 B
C++

#include "FortActionKeyMapping.h"
FFortActionKeyMapping::FFortActionKeyMapping() {
this->ActionGroup = EFortInputActionGroup::AllModes;
this->SubGameUsedIn = ESubGame::Campaign;
this->InputScale = 0.00f;
this->bIsAxisMapping = false;
}