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18 lines
687 B
C++
18 lines
687 B
C++
#include "FortAbilityTask_PlayAnimAndWait.h"
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void UFortAbilityTask_PlayAnimAndWait::OnAnimInterrupted() {
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}
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void UFortAbilityTask_PlayAnimAndWait::OnAnimBlendingOut(UAnimMontage* Montage, bool bInterrupted) {
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}
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UFortAbilityTask_PlayAnimAndWait* UFortAbilityTask_PlayAnimAndWait::CreatePlayAnimAndWaitProxy(UGameplayAbility* OwningAbility, FName TaskInstanceName, const FFortGameplayAbilityMontageInfo& PlayMontageInfo, EFortSharedAnimationState NewAnimState, bool NewBStopWhenAbilityEnds) {
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return NULL;
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}
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UFortAbilityTask_PlayAnimAndWait::UFortAbilityTask_PlayAnimAndWait() {
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this->AnimState = EFortSharedAnimationState::Anim_Walk;
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this->bStopWhenAbilityEnds = true;
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}
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