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42 lines
2.3 KiB
C++
42 lines
2.3 KiB
C++
#include "FortAbilityTask_DirectedMovement.h"
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#include "Net/UnrealNetwork.h"
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UFortAbilityTask_DirectedMovement* UFortAbilityTask_DirectedMovement::DirectedMovementToLocation(UGameplayAbility* OwningAbility, FVector MovementTargetLocation, TEnumAsByte<EFortDirectedMovementSpace::Type> MovementSpaceType, float MovementDuration, float CloseEnoughDistance, bool ModifyZ, bool NewBCancelOnFalling) {
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return NULL;
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}
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UFortAbilityTask_DirectedMovement* UFortAbilityTask_DirectedMovement::DirectedMovementToComponent(UGameplayAbility* OwningAbility, USceneComponent* NewTargetComponent, float MaxMovementDistance, float MovementDuration, float IdealDistance, bool ModifyZ, bool NewBCancelOnFalling) {
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return NULL;
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}
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UFortAbilityTask_DirectedMovement* UFortAbilityTask_DirectedMovement::DirectedMovementToActor(UGameplayAbility* OwningAbility, AActor* TargetActor, float MaxMovementDistance, float MovementDuration, float IdealDistance, bool ModifyZ, bool NewBCancelOnFalling) {
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return NULL;
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}
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UFortAbilityTask_DirectedMovement* UFortAbilityTask_DirectedMovement::DirectedMovement(UGameplayAbility* OwningAbility, FVector MovementDirection, TEnumAsByte<EFortDirectedMovementSpace::Type> MovementSpaceType, float NewMovementDistance, float MovementDuration, float IdealDistance, bool ModifyZ, bool NewBCancelOnFalling) {
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return NULL;
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}
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void UFortAbilityTask_DirectedMovement::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortAbilityTask_DirectedMovement, TargetLocation);
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DOREPLIFETIME(UFortAbilityTask_DirectedMovement, TargetComponent);
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DOREPLIFETIME(UFortAbilityTask_DirectedMovement, MovementDistance);
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DOREPLIFETIME(UFortAbilityTask_DirectedMovement, IdealArrivalDistance);
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DOREPLIFETIME(UFortAbilityTask_DirectedMovement, DurationOfMovement);
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DOREPLIFETIME(UFortAbilityTask_DirectedMovement, bModifyZ);
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DOREPLIFETIME(UFortAbilityTask_DirectedMovement, bCancelOnFalling);
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}
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UFortAbilityTask_DirectedMovement::UFortAbilityTask_DirectedMovement() {
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this->TargetComponent = NULL;
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this->MovementDistance = 0.00f;
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this->IdealArrivalDistance = 0.00f;
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this->DurationOfMovement = 0.00f;
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this->bModifyZ = false;
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this->bCancelOnFalling = false;
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this->MovementComponent = NULL;
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}
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