Files
2026-04-22 15:51:07 +02:00

51 lines
1.7 KiB
C++

#include "FortAbilitySystemComponent.h"
#include "Net/UnrealNetwork.h"
void UFortAbilitySystemComponent::SetSharedAnimStateWithMontage(EFortSharedAnimationState State, UAnimMontage* Montage) {
}
void UFortAbilitySystemComponent::SetSharedAnimState(EFortSharedAnimationState State) {
}
void UFortAbilitySystemComponent::SetLandingMontageReplication(UAnimMontage* Montage1, FName Section1, UAnimMontage* Montage2, FName Section2) {
}
void UFortAbilitySystemComponent::OnRep_SharedAnim() {
}
void UFortAbilitySystemComponent::NetMulticast_RefreshActiveGameplayEffectCueEvents_Implementation() {
}
bool UFortAbilitySystemComponent::HasActiveAbilityWithAnyMatchingTag(FGameplayTagContainer Tags) const {
return false;
}
float UFortAbilitySystemComponent::GetAttributeMagnitude(const FAttributeInfo Info) const {
return 0.0f;
}
FAttributeInfo UFortAbilitySystemComponent::FindAttributeInformation(const FString& AttributeName) const {
return FAttributeInfo{};
}
bool UFortAbilitySystemComponent::CanActivateAbilityWithMatchingTag(FGameplayTagContainer GameplayAbilityTags) const {
return false;
}
void UFortAbilitySystemComponent::BP_UnBlockAbilitiesWithTags(const FGameplayTagContainer& Tags) {
}
void UFortAbilitySystemComponent::BP_BlockAbilitiesWithTags(const FGameplayTagContainer& Tags) {
}
void UFortAbilitySystemComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortAbilitySystemComponent, LandingMontagePair);
DOREPLIFETIME(UFortAbilitySystemComponent, RepSharedAnimInfo);
}
UFortAbilitySystemComponent::UFortAbilitySystemComponent() {
}