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12 lines
266 B
C++
12 lines
266 B
C++
#include "FortAISystem.h"
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bool UFortAISystem::IsInCone2D(FVector ConeOrigin, FVector ConeDirection, float HalfAngle, FVector LocationToCheck) {
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return false;
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}
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/*
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UFortAISystem::UFortAISystem() {
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this->InfluenceMap = NULL;
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this->BotManager = NULL;
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}*/
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