Files
2026-04-22 15:51:07 +02:00

12 lines
266 B
C++

#include "FortAISystem.h"
bool UFortAISystem::IsInCone2D(FVector ConeOrigin, FVector ConeDirection, float HalfAngle, FVector LocationToCheck) {
return false;
}
/*
UFortAISystem::UFortAISystem() {
this->InfluenceMap = NULL;
this->BotManager = NULL;
}*/