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https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-29 04:03:37 +00:00
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#include "FortAISpawnGroup.h"
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#include "Templates/SubclassOf.h"
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bool UFortAISpawnGroup::IsValidForEnemySpawners() const {
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return false;
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}
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bool UFortAISpawnGroup::IsPrototype() const {
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return false;
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}
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bool UFortAISpawnGroup::IsLargeSpawnGroup() const {
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return false;
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}
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int32 UFortAISpawnGroup::GetNumberOfEnemies() const {
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return 0;
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}
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TSubclassOf<UFortAIPawnVariant> UFortAISpawnGroup::GetEnemy(int32 EnemyIndex) const {
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return NULL;
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}
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UFortAISpawnGroup::UFortAISpawnGroup() {
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this->EnemyUtilities[0] = 0.00f;
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this->EnemyUtilities[1] = 0.00f;
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this->EnemyUtilities[2] = 0.00f;
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this->EnemyUtilities[3] = 0.00f;
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this->EnemyUtilities[4] = 0.00f;
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this->EnemyUtilities[5] = 0.00f;
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this->EnemyUtilities[6] = 0.00f;
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this->EnemyUtilities[7] = 0.00f;
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this->EnemyUtilities[8] = 0.00f;
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this->EnemyUtilities[9] = 0.00f;
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this->EnemyUtilities[10] = 0.00f;
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this->EnemyUtilities[11] = 0.00f;
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this->EnemyUtilities[12] = 0.00f;
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this->EnemyUtilities[13] = 0.00f;
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this->EnemyUtilities[14] = 0.00f;
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this->EnemyUtilities[15] = 0.00f;
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this->bIsPrototype = false;
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this->bIsValidForEnemySpawners = false;
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this->bIsLargeSpawnGroup = false;
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this->MaxDiscountRatio = 0.00f;
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this->bUseWeightSystem = false;
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}
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