mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
56 lines
2.7 KiB
C++
56 lines
2.7 KiB
C++
#include "FortAIGoalManager.h"
|
|
#include "Templates/SubclassOf.h"
|
|
|
|
void AFortAIGoalManager::SetCurrentGoalDiscouragement(UObject* WorldContext, AFortAIController* AI) {
|
|
}
|
|
|
|
void AFortAIGoalManager::RemoveWorldAssignment(const UObject* WorldContextObject, FFortAIAssignmentIdentifier AssignmentIdentifier) {
|
|
}
|
|
|
|
void AFortAIGoalManager::RemoveGoalsFromWorldAssignment(UObject* WorldContextObject, const FFortAIAssignmentIdentifier& AssignmentIdentifier, const TArray<FFortAIGoalInfo>& GoalInfos) {
|
|
}
|
|
|
|
void AFortAIGoalManager::RemoveGoalFromWorldAssignment(UObject* WorldContextObject, const FFortAIAssignmentIdentifier& AssignmentIdentifier, const FFortAIGoalInfo& GoalInfo) {
|
|
}
|
|
|
|
void AFortAIGoalManager::MakeGoalsFromLocationsAndActor(TArray<FFortAIGoalInfo>& Goals, const UObject* WorldContextObject, const TArray<FVector>& GoalLocations, const AActor* GoalActor) {
|
|
}
|
|
|
|
void AFortAIGoalManager::MakeGoalsFromLocations(TArray<FFortAIGoalInfo>& Goals, const UObject* WorldContextObject, const TArray<FVector>& GoalLocations) {
|
|
}
|
|
|
|
void AFortAIGoalManager::MakeGoalsFromActors(TArray<FFortAIGoalInfo>& Goals, const UObject* WorldContextObject, const TArray<AActor*>& GoalActors, bool bActorsAlwaysPerceived, bool bGoalActorsAllowUndermining) {
|
|
}
|
|
|
|
void AFortAIGoalManager::MakeGoalFromLocation(FFortAIGoalInfo& Goal, const UObject* WorldContextObject, const FVector& GoalLocation) {
|
|
}
|
|
|
|
void AFortAIGoalManager::MakeGoalFromActor(FFortAIGoalInfo& Goal, const UObject* WorldContextObject, AActor* GoalActor, bool bActorAlwaysPerceived, bool bGoalActorAllowsUndermining) {
|
|
}
|
|
|
|
void AFortAIGoalManager::CreateWorldAssignment(UObject* WorldContextObject, FFortAIAssignmentIdentifier WorldAssignmentIdentifier, UFortAIAssignmentSettings* AssignmentSettings, TSubclassOf<UFortAIGoalProvider> GoalProvider, FFortAIAssignmentIdentifier& AssignmentIdentifier, EAssignmentCreationResult& CreationResult) {
|
|
}
|
|
|
|
UFortAIAssignment* AFortAIGoalManager::AddWorldAssignment(UFortAIAssignmentSettings* AssignmentSettings, AActor* GoalActor) {
|
|
return NULL;
|
|
}
|
|
|
|
void AFortAIGoalManager::AddGoalToWorldAssignment(UObject* WorldContextObject, const FFortAIAssignmentIdentifier& AssignmentIdentifier, const FFortAIGoalInfo& GoalInfo) {
|
|
}
|
|
|
|
void AFortAIGoalManager::AddGoalsToWorldAssignment(UObject* WorldContextObject, const FFortAIAssignmentIdentifier& AssignmentIdentifier, const TArray<FFortAIGoalInfo>& GoalInfos) {
|
|
}
|
|
|
|
void AFortAIGoalManager::AddGoalActorToAssignment(UFortAIAssignment* Assignment, AActor* GoalActor) {
|
|
}
|
|
|
|
void AFortAIGoalManager::AddGoal(AActor* GoalActor, UFortAIAssignmentSettings* GoalSettings) {
|
|
}
|
|
|
|
AFortAIGoalManager::AFortAIGoalManager() {
|
|
this->DefaultAttackPlayersAssignment = NULL;
|
|
this->DefaultEncounterAssignmentSettings = NULL;
|
|
this->DefaultEnemyAssignmentSettings = NULL;
|
|
}
|
|
|