mirror of
https://github.com/ApfelTeeSaft/UnrealEvent.git
synced 2026-08-27 03:43:40 +00:00
62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
#include "FortAIEncounterSequence.h"
|
|
|
|
void UFortAIEncounterSequence::StopCurrentEncounter() {
|
|
}
|
|
|
|
UFortAIEncounterInfo* UFortAIEncounterSequence::StartCurrentEncounterWithSavedData(EFortEncounterSequenceResult& OutRequestResult, int32 ActivationDelay) {
|
|
return NULL;
|
|
}
|
|
|
|
UFortAIEncounterInfo* UFortAIEncounterSequence::StartCurrentEncounter(EFortEncounterSequenceResult& OutRequestResult, const TArray<AActor*>& InTargetActors, UFortAIAssignmentSettings* InAssignmentSettings, FEncounterEnvironmentQueryInfo InOverrideEnvironmentQueryInfo, AActor* InOptionalQueryActor, FGameplayTagContainer InInjectedTags, FFortEncounterSettings InEncounterSettings, int32 ActivationDelay) {
|
|
return NULL;
|
|
}
|
|
|
|
void UFortAIEncounterSequence::SetEncounterStartingData(const TArray<AActor*>& InTargetActors, UFortAIAssignmentSettings* InAssignmentSettings, FEncounterEnvironmentQueryInfo InOverrideEnvironmentQueryInfo, AActor* InOptionalQueryActor, FGameplayTagContainer InInjectedTags, FFortEncounterSettings InEncounterSettings) {
|
|
}
|
|
|
|
EFortEncounterSequenceResult UFortAIEncounterSequence::Previous() {
|
|
return EFortEncounterSequenceResult::Success;
|
|
}
|
|
|
|
EFortEncounterSequenceResult UFortAIEncounterSequence::Next() {
|
|
return EFortEncounterSequenceResult::Success;
|
|
}
|
|
|
|
EFortEncounterSequenceResult UFortAIEncounterSequence::Last() {
|
|
return EFortEncounterSequenceResult::Success;
|
|
}
|
|
|
|
bool UFortAIEncounterSequence::IsOnFinalIndexInSequence() const {
|
|
return false;
|
|
}
|
|
|
|
bool UFortAIEncounterSequence::HasEncounter() const {
|
|
return false;
|
|
}
|
|
|
|
int32 UFortAIEncounterSequence::GetNumEncountersInSequence() const {
|
|
return 0;
|
|
}
|
|
|
|
int32 UFortAIEncounterSequence::GetEncounterIndexInSequence() const {
|
|
return 0;
|
|
}
|
|
|
|
UFortAIEncounterInfo* UFortAIEncounterSequence::GetCurrentEncounter() const {
|
|
return NULL;
|
|
}
|
|
|
|
bool UFortAIEncounterSequence::EncounterBelongsToSequence(UFortAIEncounterInfo* InEncounter) const {
|
|
return false;
|
|
}
|
|
|
|
UFortAIEncounterSequence::UFortAIEncounterSequence() {
|
|
this->CurrentEncounterIndexInSequence = 0;
|
|
this->CurrentEncounter = NULL;
|
|
this->AssociatedAIDirector = NULL;
|
|
this->AssociatedMission = NULL;
|
|
this->AssignmentSettings = NULL;
|
|
this->OptionalQueryActor = NULL;
|
|
}
|
|
|