Files
2026-04-22 15:51:07 +02:00

36 lines
1.1 KiB
C++

#include "BuildingTrapFloor_Waypoint.h"
#include "Components/SceneComponent.h"
#include "Components/StaticMeshComponent.h"
#include "Net/UnrealNetwork.h"
void ABuildingTrapFloor_Waypoint::OnRep_WaypointGroup() {
}
bool ABuildingTrapFloor_Waypoint::IsCurrentWaypoint(AFortPlayerPawn* Pawn) {
return false;
}
void ABuildingTrapFloor_Waypoint::CaptureWaypoint(AFortPlayerPawn* Capturer) {
}
void ABuildingTrapFloor_Waypoint::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(ABuildingTrapFloor_Waypoint, Index);
DOREPLIFETIME(ABuildingTrapFloor_Waypoint, WaypointGroup);
}
ABuildingTrapFloor_Waypoint::ABuildingTrapFloor_Waypoint() {
this->bIsActive = true;
this->NextPoint = NULL;
this->PreviousPoint = NULL;
this->SplinePointLocation = CreateDefaultSubobject<USceneComponent>(TEXT("SplineLocation"));
this->DeactivatedMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("DeactivatedMesh"));
this->WaypointGroup = NULL;
this->CachedWaypointGroup = NULL;
}