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https://github.com/ApfelTeeSaft/UnrealEvent.git
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36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
#include "BuildingTrapFloor_Waypoint.h"
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#include "Components/SceneComponent.h"
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#include "Components/StaticMeshComponent.h"
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#include "Net/UnrealNetwork.h"
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void ABuildingTrapFloor_Waypoint::OnRep_WaypointGroup() {
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}
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bool ABuildingTrapFloor_Waypoint::IsCurrentWaypoint(AFortPlayerPawn* Pawn) {
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return false;
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}
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void ABuildingTrapFloor_Waypoint::CaptureWaypoint(AFortPlayerPawn* Capturer) {
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}
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void ABuildingTrapFloor_Waypoint::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ABuildingTrapFloor_Waypoint, Index);
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DOREPLIFETIME(ABuildingTrapFloor_Waypoint, WaypointGroup);
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}
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ABuildingTrapFloor_Waypoint::ABuildingTrapFloor_Waypoint() {
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this->bIsActive = true;
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this->NextPoint = NULL;
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this->PreviousPoint = NULL;
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this->SplinePointLocation = CreateDefaultSubobject<USceneComponent>(TEXT("SplineLocation"));
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this->DeactivatedMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("DeactivatedMesh"));
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this->WaypointGroup = NULL;
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this->CachedWaypointGroup = NULL;
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}
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