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https://github.com/ApfelTeeSaft/UnrealEvent.git
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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
#include "BuildingPropAtlas.h"
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void ABuildingPropAtlas::StopRingSpinning() {
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}
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void ABuildingPropAtlas::SetupAnimationTransition(UMaterialInstanceDynamic* Mid, FName ParamName, float InTransitionTime) {
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}
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void ABuildingPropAtlas::SetupAnimationSpeed(float InActivationTime, float InTotalDefenseTime, float InAnimSpeedStart, float InAnimSpeedEnd) {
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}
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void ABuildingPropAtlas::RestoreRingsHierarchy() {
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}
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void ABuildingPropAtlas::PlayRingsReset(float AnimDuration) {
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}
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void ABuildingPropAtlas::PlayRingSpinning(const FRotator& Ring1RateMin, const FRotator& Ring1RateMax, const FRotator& Ring2Rate, const FRotator& Ring3Rate) {
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}
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void ABuildingPropAtlas::PlayRingsIdleLoop(float AnimDuration, float Ring1ZOffset) {
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}
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void ABuildingPropAtlas::PlayRingDamage(float DurationMin, float DurationMax, float MagnitudeMin, float MagnitudeMax) {
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}
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void ABuildingPropAtlas::InitializeRings(UPrimitiveComponent* InRing1Comp, UPrimitiveComponent* InRing2Comp, UPrimitiveComponent* InRing3Comp) {
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}
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void ABuildingPropAtlas::InitializeAudio(UAudioComponent* InPortalLoopingComp) {
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}
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float ABuildingPropAtlas::GetDefenseProgress() const {
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return 0.0f;
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}
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float ABuildingPropAtlas::GetDefenseAnimSpeed() const {
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return 0.0f;
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}
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ABuildingPropAtlas::ABuildingPropAtlas() {
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this->Ring1Comp = NULL;
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this->Ring2Comp = NULL;
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this->Ring3Comp = NULL;
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this->RingTransitionMID = NULL;
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this->PortalAudioComp = NULL;
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}
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